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Not required anymore, attachment type is queried when required
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Avoid unloading default shader, raylib will take care of it
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Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
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Better organized and commented
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Also updated raylib Wiki about struct sizes in 32bit and 64bit
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Replaced Vector3 by direct values, easier to use and understand
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Co-authored-by: Ray <[email protected]>
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- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel
Co-authored-by: Ray <[email protected]>
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rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
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Co-authored-by: max <[email protected]>
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