| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-02-05 | update zig build to latest master (#2910) | star-tek-mb | |
| also, adds package manager support | |||
| 2023-02-05 | some typos review | Ray | |
| 2023-02-05 | fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) | HKrogstie | |
| 2023-02-04 | Support QOA audio format on `ExportWave()` -WIP- | Ray | |
| 2023-02-04 | ADDED: QOA audio format support -WIP- | Ray | |
| 2023-02-04 | Replace TABS by 4 spaces | Ray | |
| 2023-02-03 | Update qoi.h | Ray | |
| 2023-02-03 | rcamera: move y clamp to before 3d projection (#2905) | Ian McFarlane | |
| 2023-02-01 | Update core_input_gamepad.c (#2903) | Antonis Geralis | |
| 2023-02-01 | Update external libraries | Ray | |
| Switch to official `stb_vorbis.c` instead of using an outdated fork | |||
| 2023-02-01 | ADDED: `Vector2LineAngle()` #2887 | Ray | |
| REVIEWED: `Vector2Angle()` | |||
| 2023-02-01 | Add WASM support for Zig build (#2901) | Nikolas | |
| * Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables | |||
| 2023-01-30 | Review formatting for M3D loading vertex colors | Ray | |
| 2023-01-30 | [models] Fix M3D vertex color import. (#2878) | Uneven Prankster | |
| * Fix vertex color import for .m3d * Only load vertex colors when color map and/or materials are present * Only execute when color array is present --------- Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-28 | fix typo (#2899) | Dor Shapira | |
| patrix=>matrix | |||
| 2023-01-28 | ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), ↵ | Rob Loach | |
| IsRenderTextureReady() (#2895) | |||
| 2023-01-27 | Raylib.h has exceeded 512 functions! (#2896) | Antonis Geralis | |
| 2023-01-27 | ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, ↵ | Rob Loach | |
| `IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` (#2892) These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them. | |||
| 2023-01-27 | Fix warnings and bad project settings for 4.5 release (#2894) | Jeffery Myers | |
| 2023-01-26 | Update CHANGELOG | Ray | |
| 2023-01-26 | Update CHANGELOG | Ray | |
| 2023-01-26 | Update BINDINGS.md (#2889) | Kenta | |
| Update Kaylib license to Zlib | |||
| 2023-01-25 | Update rmodels.c | Ray | |
| 2023-01-25 | add include guards on config.h (#2888) | Jeffery Myers | |
| 2023-01-25 | Add wayland support (#2883) | Antonis Geralis | |
| 2023-01-24 | fixed typo (#2886) | Dor Shapira | |
| pilepine=>pipeline chosing=>choosing additioanlly=>additionally attachmment=>attachment initialize=>inititialize Binded=>Bound lattest=>latest hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing... | |||
| 2023-01-24 | REVIEWED: `rlGenTextureMipmaps()`, GPU generation only | Ray | |
| 2023-01-24 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-01-24 | REVIEWED: `ProcessMaterialsOBJ()` available when required | Ray | |
| 2023-01-23 | [models] Load bone names from IQM file if available (#2882) | PencilAmazing | |
| * Load bone names from IQM file if available * Formatting and default bone name | |||
| 2023-01-23 | Removed twitter badge, twitter API seems to be limited | Ray | |
| 2023-01-22 | Add RAYLIB_VERSION numbers to raylib.h (#2856) | Rob Loach | |
| Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals. For example: ``` c newColor = ColorTint(BLUE, RED); TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2"); ``` | |||
| 2023-01-22 | Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881) | Rob Loach | |
| There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently. | |||
| 2023-01-21 | minor format tweak | Ray | |
| 2023-01-21 | Fix android sound issue #2118 (#2875) | Antonis Geralis | |
| 2023-01-21 | Stub out rlCubemapParameters if under GL 1.1. (#2876) | Uneven Prankster | |
| Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-21 | Add packaging for distros with deb- and rpm-based packages. (#2877) | KOLANICH | |
| 2023-01-20 | Have LoadMaterials call the same code that OBJ loader does so that we can ↵ | Jeffery Myers | |
| read MTL files (#2872) | |||
| 2023-01-20 | Correct the set paths in bat files in examples/ (#2870) | Masoud Naservand | |
| Co-authored-by: Masoud Naservand <[email protected]> | |||
| 2023-01-20 | Fix warnings in raylib project from MSVC (#2871) | Jeffery Myers | |
| 2023-01-19 | don't try to free a void* buffer as if it's a cgltf_data structure (#2867) | Jeffery Myers | |
| 2023-01-19 | Add rlCubemapParameters to rlgl.h (#2862) | Uneven Prankster | |
| Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-14 | Fixed bug : touches become sticky (#2857) | Ghost | |
| Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points. Tested with more than 10 touch points, and with different MAX points value, working perfectly. | |||
| 2023-01-14 | Update BINDINGS.md (#2858) | Kenta | |
| * Update BINDINGS.md Add Kaylib - Kotlin/Native binding for 4.5-dev (proper binding). Add Raylib-Nelua - Nelua binding for 4.5-dev with working wasm export. * Update BINDINGS.md | |||
| 2023-01-11 | Update raylib-ocaml to 4.2.0 (#2853) | Tobias Mock | |
| 2023-01-10 | Set initial window position for display-sized fullscreen (#2742) | Daijiro Fukuda | |
| 2023-01-10 | Minor tweaks | Ray | |
| 2023-01-10 | OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840) | Go Watanabe | |
| * OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h | |||
| 2023-01-10 | ADDED: Required define on Linux #2729 | Ray | |
| 2023-01-10 | RENAME: type to projection #2851 | Ray | |
