| Age | Commit message (Collapse) | Author |
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
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Added a simple cube with vertex colors for testing both.
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Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
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Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
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Renamed for consistency with other function in raylib.
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output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
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[core_2d_camera_smooth_pixelperfect.c] (#1771)
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
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boneWeights uint32 were loaded in normals instead of boneWeights.
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