| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-22 | typecast warning fixes. (#1667) | Jeffery Myers | |
| Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-22 | WARNING: BREAKING: REDESIGNED: rlgl module | Ray | |
| - Many functions renamed to follow rl*() convention - Some internal functions exposed in the API - Some functionality moved to other modules - Reorganized all functions by categories - Make sure it keeps working with OpenGL 1.1 and 2.1 | |||
| 2021-03-22 | Review latest PR and some formatting | Ray | |
| 2021-03-22 | [AUDIO] Music Looping enhancements (#1665) | Jeffery Myers | |
| * Add loop functions for music files. Tell xm tracker to loop tracker when loop state changes. Don't let looped xm tracker streams restart, they are infinite Use modulo to make time tracker for xm looped streams work correctly. * Remove loop functions, set XM loop in update based on flag. Formatting cleanups. Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-22 | Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) | Rabia Alhaffar | |
| 2021-03-21 | [AUDIO] Use device native sample rates (#1660) | Jeffery Myers | |
| * Init MinAudio to a sample rate of 0 to let the device pick the rate. Read the rate from the device after it starts up. Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling. * use device sample rate instead of separate var let config define a device sample rate if it wants to, but let the default be 0 for native rate. * Don't use fixed sample rates for tracker files. Remove config default audio buffer size and replace with a function that computes one for a reasonable frame rate at the output sample rate. | |||
| 2021-03-21 | REVIEWED: rlgl module #1523 | Ray | |
| 2021-03-21 | Update Makefile | Ray | |
| 2021-03-21 | Reverting align change #1658 | Ray | |
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | Fixed possible issue with memory alignment #1658 | Ray | |
| 2021-03-20 | Corrected issue with HighDPI on macOS | Ray | |
| 2021-03-20 | Review Discord link with Vanity URL | Ray | |
| 2021-03-20 | Review HighDPI macOS support #1510 | Ray | |
| 2021-03-20 | Considering the window's scale when setting the viewport. (#1659) | Sean Heber | |
| This appears to fix the issue with macOS windows opening with the wrong scale. | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-20 | Added KEY_NULL #520 | Ray | |
| 2021-03-20 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-03-20 | REVIEWED: HighDPI support on macOS retina #1510 | Ray | |
| 2021-03-20 | Fixed funny typo mistake... (#1657) | Rabia Alhaffar | |
| 2021-03-20 | Delete Avocado.glb | Ray | |
| 2021-03-19 | Updated example assets | Ray | |
| 2021-03-19 | REVIEWED: BeginMode3D() | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-19 | Removed trailing spaces | Ray | |
| 2021-03-19 | Reviewed latest PR: formatting and some comments | Ray | |
| 2021-03-19 | Optimize DrawTexturePro and DrawRectanglePro transformations (#1632) | Chris | |
| * Optimize DrawTexturePro and DrawRectanglePro transformations - Add check so rotation is only applied if rotation != 0.0f. - Replace matrix usage by calculating the vertex data directly. * Fix error with windows build and trim whitespace | |||
| 2021-03-19 | Changed DrawRing and DrawCircleSector angle params from int to float to ↵ | frithrah | |
| allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]> | |||
| 2021-03-19 | Update text_input_box.c | Ray | |
| 2021-03-19 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-19 | REMOVED: GetMouseCursor() | Ray | |
| This function could be confusing depending on the context, it's better to let the user track the current active cursor | |||
| 2021-03-19 | WARNING: REMOVED: GamepadNumber enum | Ray | |
| 2021-03-19 | WARNING: BREAKING: RENAMED: camera.type to camera.projection | Ray | |
| 2021-03-19 | REVIEWED: BeginMode3D() | Ray | |
| Simplified some code | |||
| 2021-03-19 | WARNING: BREAKING: REVIEWED some enums naming | Ray | |
| Now enum names are more consistent between them. | |||
| 2021-03-18 | REVIEWED: Material params #1649 | Ray | |
| Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them. | |||
| 2021-03-18 | REVIEWED: MatrixRotateZYX() #1642 | Ray | |
| 2021-03-18 | REVIEWED: DrawLine3D() #1643 | Ray | |
| 2021-03-18 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-03-18 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-18 | raylib-php && raylib-phpcpp support 3.5 (#1654) | Joseph Montanez | |
| 2021-03-17 | Update models_skybox.c | Ray | |
| 2021-03-17 | Update textures.c | Ray | |
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-03-17 | Support instancing in OpenGL ES 2.0 if available | Ray | |
| Checking for extension and enabling it if available | |||
| 2021-03-17 | Update to latest emscripten | Ray | |
| 2021-03-15 | Update dray bindings version to 3.5 (#1650) | xdrie | |
| I just updated dray to bind to the raylib 3.5 api. | |||
