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2023-12-05Fix GetKeyPressed and GetCharPressed for SDL (#3604)ubkp
2023-12-04REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphsRay
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character). It is changed because not all fonts support a fallback glyph. One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-03REVIEWED: `LoadFontData()`, load image only if glyph has been found in fontRay
2023-12-03Create raylib_1024x1024.pngRay
2023-12-03Create raylib.icnsRay
2023-12-03Fix Wrong Makefile flag #3593Ray
2023-12-03Revert "Fix Windows Hardcoding (#3600)"Ray
This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
2023-12-03Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"Ray
This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
2023-12-03Fix Windows Hardcoding (#3600)mr sihc
Compiles on Linux & co. now
2023-12-03Fix warning while using external GLFW older than version 3.4.0 (#3599)Marco Maia
Co-authored-by: Marco Maia <[email protected]>
2023-12-03Fix cmake-built libraylib.a to properly include GLFW's object files (#3598)Peter0x44
I broke this in PR #3573 by accidentally removing too much The examples still compiled fine so I didn't notice - my guess is that cmake was still adding a separate link to glfw manually.
2023-12-03Update raylib-freebasic binding (#3591)WIITD
2023-12-01Remove a duplicated loop for PLATFORM_DRM (#3590)ubkp
2023-11-30Expose OpenGL take 2 (#3588)Peter0x44
For some reason, there are actually two macros needed to control this. Yes, I tried with only one, both are needed
2023-11-30Fix mistake in pr #3572 (#3587)Peter0x44
2023-11-30REVIEWED: rlgl function description and commentsRay
2023-11-30ADDED: `ExportMeshAsCode()`Ray
2023-11-30Fix CheckCollisionCircleRec() (#3584)ubkp
2023-11-30Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583)ubkp
2023-11-28Hide unneeded internal symbols when building raylib as an so or dylib (#3573)Peter0x44
2023-11-28Fix typos in src/platforms/rcore_*.c (#3581)RadsammyT
2023-11-28Fix SetMousePosition() for SDL (#3580)ubkp
2023-11-27Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579)ubkp
2023-11-27Fix SetWindowIcon() for SDL (#3578)ubkp
2023-11-25Corrected the path of android ndk toolchains for OSX platforms (#3574)Emmanuel Méra
2023-11-24Update raylib_api.* (#3564)BLUELOVETH
2023-11-24Expose glad functions when building raylib as a shared lib (#3572)Peter0x44
2023-11-23BINDINGS: Add Raylib-CSharp-Vinculum (#3571)Danil
2023-11-21REVIEWED: `textures_image_kernel` #3556Ray
Added screenshot
2023-11-21Fix version info in rlgl.h (#3558)Steven Schveighoffer
2023-11-21Update bindings for SmallBASIC (#3562)Chris Warren-Smith
2023-11-21Updated BINDINGS -> Python raylib-py v5.0.0beta1 (#3557)Jorge A. Gomes
Co-authored-by: Jorge A. Gomes <[email protected]>
2023-11-21Update raylib-d binding (#3561)Steven Schveighoffer
2023-11-21Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-11-21Update rcore.cRay
2023-11-20Update rcore_desktop_sdl.cRay
2023-11-20Added missing textures_image_kernel example in web makefile (#3555)Sergey Zapunidi
* Added missing textures_image_kernel example in web makefile * Added missing --preload-file for textures_image_kernel --------- Co-authored-by: zap <[email protected]>
2023-11-19Update BINDINGS.md for Janet (#3553)Dmitry Matveyev
This PR updates the bindings https://github.com/janet-lang/jaylib/pull/54
2023-11-19Update BINDINGS.md for Raylib.nelua (#3552)Auz
Bumped version number and updated the link for Raylib.nelua
2023-11-18Update BINDINGS.mdRay
2023-11-18BINDINGS: Update raylib-cpp support to raylib 5.0 (#3551)Rob Loach
[raylib-cpp](https://github.com/RobLoach/raylib-cpp) supports raylib 5.0.
2023-11-18Update pascal binding.md (#3548)Gunko Vadim
2023-11-18Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for ↵MrScautHD
Enhanced 3D Experiences (#3546) * Add more gltf data formats * Fix forgot to save bone ids * Fix misstake * Fix code format * Removed useless formats
2023-11-18Disable unused miniaudio features (#3544)Alexandre Almeida
* Disable unused miniaudio features * Fix mistakes
2023-11-18Image convolution function ImageKernelConvolution (#3528)Karim
* Added image convultion ImageKernelConvolution * comment changes * spelling changes and change to kernel size * removed kernel normalization inside function * fix to formating
2023-11-18fix for running gles2 with sdl on desktop (#3542)_Tradam
2023-11-18Added glsl 100 and 120 shaders to lightmap example. (#3543)Jussi Viitala
* Added glsl 100 and 120 shaders to lightmap example. * Fixed lightmap example resource loading on web.
2023-11-18Preparing for 5.1-dev (#3550)Dennis E. Hamilton
Adjusting raylib.h to reflect post-5.0 changes now.
2023-11-15Updated Npp intellisense data for raylib 5.0Ray
2023-11-15Update miniaudio to v0.11.21Ray