| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-12-05 | Fix GetKeyPressed and GetCharPressed for SDL (#3604) | ubkp | |
| 2023-12-04 | REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphs | Ray | |
| This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character). It is changed because not all fonts support a fallback glyph. One improvement could be allowing users to define a custom fallback character, for example `?` glyph. | |||
| 2023-12-03 | REVIEWED: `LoadFontData()`, load image only if glyph has been found in font | Ray | |
| 2023-12-03 | Create raylib_1024x1024.png | Ray | |
| 2023-12-03 | Create raylib.icns | Ray | |
| 2023-12-03 | Fix Wrong Makefile flag #3593 | Ray | |
| 2023-12-03 | Revert "Fix Windows Hardcoding (#3600)" | Ray | |
| This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6. | |||
| 2023-12-03 | Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)" | Ray | |
| This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a. | |||
| 2023-12-03 | Fix Windows Hardcoding (#3600) | mr sihc | |
| Compiles on Linux & co. now | |||
| 2023-12-03 | Fix warning while using external GLFW older than version 3.4.0 (#3599) | Marco Maia | |
| Co-authored-by: Marco Maia <[email protected]> | |||
| 2023-12-03 | Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) | Peter0x44 | |
| I broke this in PR #3573 by accidentally removing too much The examples still compiled fine so I didn't notice - my guess is that cmake was still adding a separate link to glfw manually. | |||
| 2023-12-03 | Update raylib-freebasic binding (#3591) | WIITD | |
| 2023-12-01 | Remove a duplicated loop for PLATFORM_DRM (#3590) | ubkp | |
| 2023-11-30 | Expose OpenGL take 2 (#3588) | Peter0x44 | |
| For some reason, there are actually two macros needed to control this. Yes, I tried with only one, both are needed | |||
| 2023-11-30 | Fix mistake in pr #3572 (#3587) | Peter0x44 | |
| 2023-11-30 | REVIEWED: rlgl function description and comments | Ray | |
| 2023-11-30 | ADDED: `ExportMeshAsCode()` | Ray | |
| 2023-11-30 | Fix CheckCollisionCircleRec() (#3584) | ubkp | |
| 2023-11-30 | Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583) | ubkp | |
| 2023-11-28 | Hide unneeded internal symbols when building raylib as an so or dylib (#3573) | Peter0x44 | |
| 2023-11-28 | Fix typos in src/platforms/rcore_*.c (#3581) | RadsammyT | |
| 2023-11-28 | Fix SetMousePosition() for SDL (#3580) | ubkp | |
| 2023-11-27 | Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579) | ubkp | |
| 2023-11-27 | Fix SetWindowIcon() for SDL (#3578) | ubkp | |
| 2023-11-25 | Corrected the path of android ndk toolchains for OSX platforms (#3574) | Emmanuel Méra | |
| 2023-11-24 | Update raylib_api.* (#3564) | BLUELOVETH | |
| 2023-11-24 | Expose glad functions when building raylib as a shared lib (#3572) | Peter0x44 | |
| 2023-11-23 | BINDINGS: Add Raylib-CSharp-Vinculum (#3571) | Danil | |
| 2023-11-21 | REVIEWED: `textures_image_kernel` #3556 | Ray | |
| Added screenshot | |||
| 2023-11-21 | Fix version info in rlgl.h (#3558) | Steven Schveighoffer | |
| 2023-11-21 | Update bindings for SmallBASIC (#3562) | Chris Warren-Smith | |
| 2023-11-21 | Updated BINDINGS -> Python raylib-py v5.0.0beta1 (#3557) | Jorge A. Gomes | |
| Co-authored-by: Jorge A. Gomes <[email protected]> | |||
| 2023-11-21 | Update raylib-d binding (#3561) | Steven Schveighoffer | |
| 2023-11-21 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-11-21 | Update rcore.c | Ray | |
| 2023-11-20 | Update rcore_desktop_sdl.c | Ray | |
| 2023-11-20 | Added missing textures_image_kernel example in web makefile (#3555) | Sergey Zapunidi | |
| * Added missing textures_image_kernel example in web makefile * Added missing --preload-file for textures_image_kernel --------- Co-authored-by: zap <[email protected]> | |||
| 2023-11-19 | Update BINDINGS.md for Janet (#3553) | Dmitry Matveyev | |
| This PR updates the bindings https://github.com/janet-lang/jaylib/pull/54 | |||
| 2023-11-19 | Update BINDINGS.md for Raylib.nelua (#3552) | Auz | |
| Bumped version number and updated the link for Raylib.nelua | |||
| 2023-11-18 | Update BINDINGS.md | Ray | |
| 2023-11-18 | BINDINGS: Update raylib-cpp support to raylib 5.0 (#3551) | Rob Loach | |
| [raylib-cpp](https://github.com/RobLoach/raylib-cpp) supports raylib 5.0. | |||
| 2023-11-18 | Update pascal binding.md (#3548) | Gunko Vadim | |
| 2023-11-18 | Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for ↵ | MrScautHD | |
| Enhanced 3D Experiences (#3546) * Add more gltf data formats * Fix forgot to save bone ids * Fix misstake * Fix code format * Removed useless formats | |||
| 2023-11-18 | Disable unused miniaudio features (#3544) | Alexandre Almeida | |
| * Disable unused miniaudio features * Fix mistakes | |||
| 2023-11-18 | Image convolution function ImageKernelConvolution (#3528) | Karim | |
| * Added image convultion ImageKernelConvolution * comment changes * spelling changes and change to kernel size * removed kernel normalization inside function * fix to formating | |||
| 2023-11-18 | fix for running gles2 with sdl on desktop (#3542) | _Tradam | |
| 2023-11-18 | Added glsl 100 and 120 shaders to lightmap example. (#3543) | Jussi Viitala | |
| * Added glsl 100 and 120 shaders to lightmap example. * Fixed lightmap example resource loading on web. | |||
| 2023-11-18 | Preparing for 5.1-dev (#3550) | Dennis E. Hamilton | |
| Adjusting raylib.h to reflect post-5.0 changes now. | |||
| 2023-11-15 | Updated Npp intellisense data for raylib 5.0 | Ray | |
| 2023-11-15 | Update miniaudio to v0.11.21 | Ray | |
