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2023-06-24casting warnings in rtextures (#3134)Jeffery Myers
2023-06-24REVIEWED: `ProcessMaterialsOBJ()` #3125Ray
2023-06-24Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-06-24REVIEWED: `rlLoadShaderBuffer()` #3104Ray
2023-06-24Update BINDINGS.md for Crystal (#3132)Ian Rash
Just updated
2023-06-20Review `android_main()` in rcore.c (#3121)Le Juez Victor
2023-06-18Add options to zig compile (#3115)Dante Catalfamo
* Add options to zig compile options Support for compiling with raygui, raymath, and physac. Also outputs the required headers. Raygui should be located `../raygui` relative to the repo root Physac should be located `../physac` relative to the repo root This behavior matches options in the Makefile * Move Options struct * Remove physac, explicit raymath, always copy rlgl.h and raymath.h * Remove unused options from build.zig * Add srcdir as include path for raygui.h
2023-06-17Remove trailing spacesRay
2023-06-16fix window flags order (#3114)lesleyrs
2023-06-16Fix typoRay
2023-06-14Better examples/core_input_gamepad (#3110)iacore
* examples/core_input_gamepad: Add visuals for LT,RT * examples/core_input_gamepad: arrows left/right to choose gamepad * Style change
2023-06-12Continuation of support for ES3/WebGL2 (#3107)Chema Guerra
* Continuation of support for ES3/WebGL2 * GetTouchPointState() * Amends to the WebGL2 PR --------- Co-authored-by: root <root@DESKTOP-GLOV9QV> Co-authored-by: chemguerra <[email protected]>
2023-06-10GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL (#3103)Charles
2023-06-09Updated examples to `raygui 4.0-dev`Ray
2023-06-05Addition of support for vox files in version 200. (#3097)Le Juez Victor
2023-06-03ADDED: `ExportImageToMemory()`Ray
Only PNG supported for now
2023-06-03tweaksRay
2023-06-02Full Movement Added to Right Analog Stick (#3095)Pixel Phobic
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
2023-06-01Add error if raylib.h is included in a C++98 program (#3093)Peter0x44
The color macros don't work properly in C++98, because they require aggregate initialzation, which is a C++11 feature. So, explicitly state how to fix this issue, instead of letting the compiler give a more vague error message like: main.cpp:8:23: error: expected '(' for function-style cast or type construction ClearBackground(BLACK); ^~~~~ /opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK' #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black NOTE: Don't use this check with MSVC because by default, it reports 199711L regardless of any C++ version passed on command line Only passing `/Zc:__cplusplus` will make MSVC set this correctly see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
2023-05-31ADDED: Experimental support for OpenGL ES 3.0 -WIP-Ray
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
2023-05-30cross compilation for PLATFORM_DRM (#3091)A Billy
* added cross compilation options for DRM * fixed identation
2023-05-30build.zig: Fix cross-compiling from Linux (#3090)yujiri8
2023-05-30UPDATED: `sdefl` and `sinfl` DEFLATE compression librariesRay
2023-05-28Enhanced cmake part for OpenBSD (#3086)RayIT
* Fixed compile on OpenBSD * Changed to not use seperate UNIX for cmake
2023-05-28Fixed compile on OpenBSD (#3085)RayIT
2023-05-27BINDINGS.md: Janet bindings supported version update (#3083)Nikita K
2023-05-27Fix a link in the FAQ (#3082)Jason Liang
2023-05-26REVIEWED: `ImageRotate()` formattingRay
2023-05-25Add new file formats to FAQ (#3079)LuraMoth
I noticed some file formats from the new release of raylib were missing so I decided to help out and update it!
2023-05-24Added ImageRotate (#3078)Dane Madsen
* Added ImageRotate * Quick rename of the example * Update ImageRotate by changing doubles to floats and checking code convention * Update API
2023-05-22Added security check to file reading (memory allocations)Ray
2023-05-22Review coding conventionsRay
2023-05-22Add GenImageGradientSquare (#3077)Dane Madsen
* Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare
2023-05-21Update raylib.hRay
2023-05-21Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ↵Dane Madsen
(#3074) * Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient * renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21Minor tweakRay
2023-05-21REVIEWED: `GenImagePerlinNoise()`, clamp values #3071Ray
2023-05-21REVIEWED: `GenImagePerlinNoise()`, no changeRay
2023-05-18tweakRay
2023-05-18Update README.mdRay
2023-05-18Update README.mdRay
2023-05-17Update rtextures.cRay
2023-05-17UPDATE: miniaudio v0.11.12 --> v0.11.16Ray
2023-05-16review formattingRay
2023-05-16Fix Android app freeze after calling CloseWindow() (#3067)Le Juez Victor
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-15REVIEWED: FormatingRay
2023-05-15Updated (rcamera) To Add Analog Stick Cam Controls (#3066)Pixel Phobic
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)Crynux
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15Reverted commits that deprecated the build.zig files, and added a note to ↵Gamer-Kold
all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files
2023-05-14GetCurrentMonitor() bugfix (#3058)hamyy
* GetCurrentMonitor() bugfix * GetCurrentMonitor() bugfix