| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Just updated
|
|
|
|
* Add options to zig compile options
Support for compiling with raygui, raymath, and physac.
Also outputs the required headers.
Raygui should be located `../raygui` relative to the repo root
Physac should be located `../physac` relative to the repo root
This behavior matches options in the Makefile
* Move Options struct
* Remove physac, explicit raymath, always copy rlgl.h and raymath.h
* Remove unused options from build.zig
* Add srcdir as include path for raygui.h
|
|
|
|
|
|
|
|
* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
|
|
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <[email protected]>
|
|
|
|
|
|
|
|
Only PNG supported for now
|
|
|
|
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
|
|
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:
main.cpp:8:23: error: expected '(' for function-style cast or type construction
ClearBackground(BLACK);
^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
NOTE: Don't use this check with MSVC because by default, it reports
199711L regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly
see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
|
|
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
|
|
* added cross compilation options for DRM
* fixed identation
|
|
|
|
|
|
* Fixed compile on OpenBSD
* Changed to not use seperate UNIX for cmake
|
|
|
|
|
|
|
|
|
|
I noticed some file formats from the new release of raylib were missing so I decided to help out and update it!
|
|
* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
|
|
|
|
|
|
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
|
|
|
|
(#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
|
|
|
|
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
|
|
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
|
|
all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
|
|
* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
|