index
:
raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
examples
/
models
/
resources
/
shaders
Age
Commit message (
Expand
)
Author
2021-06-25
WARNING: REVIEWED: Default shader uniform names
Ray
2021-05-22
Remove headers from shaders
Ray
2021-02-28
Fixes gl state after HDR texture functions. (#1621)
Jeffery Myers
2021-01-25
Replace tabs by 4 spaces
raysan5
2020-09-18
EXAMPLE: models_skybox works on OpenGL ES 2.0
raysan5
2020-07-28
Small shader fix on vec3 initialization #1298
raysan5
2020-07-10
Review skybox shaders
raysan5
2020-06-20
Fix bug #1270 (#1282)
peppemas
2020-03-24
Added note on examples not supporting GLSL100
raysan5
2020-03-03
Some code tweaks
Ray
2019-09-12
Review weird PBR shader issue >_<
Ray
2019-05-18
Corrected issue with shader loading
Ray
2019-05-17
Review shader examples
Ray
2019-04-05
Review PBR shaders
Ray
2019-01-06
Review BRDF texture generation
raysan5
2018-12-25
Support float texture data on OpenGL ES 2.0
raysan5
2018-05-06
Renamed shader variable
Ray
2018-03-04
Correct issue with tangents
Ray
2017-08-25
Renamed modelviewprojection matrix
raysan5
2017-07-19
Working on PBR system
raysan5
2017-07-17
Added PBR required resources
Ray