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2024-02-27Fix examples warnings for macos (#3842)aiafrasinei
2024-02-26Fix building of raylib_opengl_interop on PLATFORM_DESKTOP_SDL (#3826)Peter0x44
I tested this with CMake. I don't know if the examples makefile currently handles this case.
2024-01-02Update copyright to 2024Ray
2023-11-05REVIEWED: `rlgl_standalone` examples #3487Ray
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05Updated GLFW for 64bitRay
2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-10-10REVIEWED: Fix #3387Ray
2023-10-10[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)Murlocohol
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * [raymath] Hotfix for Vector2Angle and corresponding example * [raymath] Hotfix for Vector2Angle and corresponding example --------- Co-authored-by: Ray <[email protected]>
2023-10-10Hotfix for Vector2LineAngle(), should probably be reviewed along with the ↵Murlocohol
rest of raylib angle functions to determine what coordinate system we want. (#3394)
2023-09-07Remove PLATFORM_RPI (#3232)MichaelFiber
* Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]>
2023-08-30Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)Asdqwe
2023-07-04REVIEWED: `Vector2Angle()`Ray
2023-07-02Reviewed vector2angle exampleRay
2023-07-02Minor format tweak, another issue introduced...Ray
2023-07-02fix vector angle example mode 0 circle segment drawing (#3150)Gisteron
2023-07-02WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887Ray
2023-05-01Update rlgl_compute_shader.cRay
2023-01-10OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)Go Watanabe
* OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h
2023-01-01Update year to 2023Ray
2022-09-09WARNING: BREAKING: Reviewed SSBO usage to avoid `long long`Ray
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-08-15Tiny documentation fix in reasings.h (#2640)moosey
2022-08-02Updated easings examplesRay
2022-08-02Remove `easings.h` from raylib/src, moved to examplesRay
2022-07-29Update rlgl_standalone.cRay
2022-07-20REVIEWED: examples descriptionsRay
2022-07-15WARNING: REMOVED: raudio_standalone exampleRay
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-09Create rlgl_standalone.pngRay
2022-07-07Added some examples screenshotsRay
2022-07-04Update rlgl_compute_shader.cRay
2022-06-21Added new comment to examplesRay
2022-06-12Update easings.hRay
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-19Remove trailing spacesraysan5
2021-10-13REVIEWED: macOS does not require GLAD library #2052raysan5
It directly uses the libraries provided by the system
2021-08-25UPDATED: raygui to latest version -WIP-Ray
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-07Update rlgl_standalone.craysan5
2021-07-31REVIEWED: rlgl defines for consistencyraysan5
2021-07-31REVIEWED: raylib_opengl_interopraysan5
2021-07-30Update rlgl_standalone.craysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules ↵raysan5
that share same data types and can be used in standalone mode
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-29WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-raysan5
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
2021-06-23Minor format tweaksRay
2021-06-17Update rlgl_standalone.cRay
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-04-22Remove trail spacesRay
2021-04-19[examples] Added an example for raylib OpenGL interop (#1726)Stephan Soller
* Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others.
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>