| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-27 | Fix examples warnings for macos (#3842) | aiafrasinei | |
| 2024-02-26 | Fix building of raylib_opengl_interop on PLATFORM_DESKTOP_SDL (#3826) | Peter0x44 | |
| I tested this with CMake. I don't know if the examples makefile currently handles this case. | |||
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-11-05 | REVIEWED: `rlgl_standalone` examples #3487 | Ray | |
| Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile. | |||
| 2023-11-05 | Updated GLFW for 64bit | Ray | |
| 2023-11-01 | REVIEWED: Potential code issues reported by CodeQL #3476 | Ray | |
| 2023-10-10 | REVIEWED: Fix #3387 | Ray | |
| 2023-10-10 | [raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396) | Murlocohol | |
| * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * [raymath] Hotfix for Vector2Angle and corresponding example * [raymath] Hotfix for Vector2Angle and corresponding example --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-10-10 | Hotfix for Vector2LineAngle(), should probably be reviewed along with the ↵ | Murlocohol | |
| rest of raylib angle functions to determine what coordinate system we want. (#3394) | |||
| 2023-09-07 | Remove PLATFORM_RPI (#3232) | MichaelFiber | |
| * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]> | |||
| 2023-08-30 | Fix examples/others/easings_testbed.c help instructions and small tweak (#3277) | Asdqwe | |
| 2023-07-04 | REVIEWED: `Vector2Angle()` | Ray | |
| 2023-07-02 | Reviewed vector2angle example | Ray | |
| 2023-07-02 | Minor format tweak, another issue introduced... | Ray | |
| 2023-07-02 | fix vector angle example mode 0 circle segment drawing (#3150) | Gisteron | |
| 2023-07-02 | WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887 | Ray | |
| 2023-05-01 | Update rlgl_compute_shader.c | Ray | |
| 2023-01-10 | OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840) | Go Watanabe | |
| * OpenGLES 2.0 support on PLATFORM_DESKTOP * exmples raylib_opengl_interop desktop GLES2 support * rename gles2.h -> glad_gles2.h | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-09-09 | WARNING: BREAKING: Reviewed SSBO usage to avoid `long long` | Ray | |
| raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage. | |||
| 2022-08-15 | Tiny documentation fix in reasings.h (#2640) | moosey | |
| 2022-08-02 | Updated easings examples | Ray | |
| 2022-08-02 | Remove `easings.h` from raylib/src, moved to examples | Ray | |
| 2022-07-29 | Update rlgl_standalone.c | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-07-15 | WARNING: REMOVED: raudio_standalone example | Ray | |
| Moved to raudio library repo: https://github.com/raysan5/raudio | |||
| 2022-07-09 | Create rlgl_standalone.png | Ray | |
| 2022-07-07 | Added some examples screenshots | Ray | |
| 2022-07-04 | Update rlgl_compute_shader.c | Ray | |
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-06-12 | Update easings.h | Ray | |
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-13 | REVIEWED: macOS does not require GLAD library #2052 | raysan5 | |
| It directly uses the libraries provided by the system | |||
| 2021-08-25 | UPDATED: raygui to latest version -WIP- | Ray | |
| Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly | |||
| 2021-08-07 | Update rlgl_standalone.c | raysan5 | |
| 2021-07-31 | REVIEWED: rlgl defines for consistency | raysan5 | |
| 2021-07-31 | REVIEWED: raylib_opengl_interop | raysan5 | |
| 2021-07-30 | Update rlgl_standalone.c | raysan5 | |
| 2021-07-30 | REVIEWED: Added new mechanism to avoid data types collision between modules ↵ | raysan5 | |
| that share same data types and can be used in standalone mode | |||
| 2021-07-30 | REVERTED: Removed the need for `rlMatrix` | raysan5 | |
| Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules. | |||
| 2021-07-29 | WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP- | raysan5 | |
| rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there | |||
| 2021-06-23 | Minor format tweaks | Ray | |
| 2021-06-17 | Update rlgl_standalone.c | Ray | |
| 2021-05-20 | Update VS2019 project: rlgl_standalone | Ray | |
| 2021-05-07 | REVIEWED: raudio_standalone #1752 | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-19 | [examples] Added an example for raylib OpenGL interop (#1726) | Stephan Soller | |
| * Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others. | |||
| 2021-03-23 | REVIEWED: rlgl_standalone usage | Ray | |
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
