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authorRay <[email protected]>2023-07-02 17:27:38 +0200
committerRay <[email protected]>2023-07-02 17:27:38 +0200
commit5361d498c33deeb1e1ad44aed24a53a4f9e97618 (patch)
tree3aa30c320614a07435b560cd047ad768e5bbb1be /examples/others
parent4fc5e82e3087b5a9df21db86f6dc4588e5d629b4 (diff)
downloadraylib-5361d498c33deeb1e1ad44aed24a53a4f9e97618.tar.gz
raylib-5361d498c33deeb1e1ad44aed24a53a4f9e97618.zip
WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887
Diffstat (limited to 'examples/others')
-rw-r--r--examples/others/raymath_vector_angle.c106
-rw-r--r--examples/others/raymath_vector_angle.pngbin0 -> 16339 bytes
2 files changed, 106 insertions, 0 deletions
diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c
new file mode 100644
index 00000000..86cd91a9
--- /dev/null
+++ b/examples/others/raymath_vector_angle.c
@@ -0,0 +1,106 @@
+/*******************************************************************************************
+*
+* raylib [shapes] example - Vector Angle
+*
+* Example originally created with raylib 1.0, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "raymath.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle");
+
+ Vector2 v0 = { screenWidth/2, screenHeight/2 };
+ Vector2 v1 = { 100.0f, 80.0f };
+ Vector2 v2 = { 0 }; // Updated with mouse position
+
+ float angle = 0.0f; // Angle in degrees
+ int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle()
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode;
+
+ if (angleMode == 0)
+ {
+ // Calculate angle between two vectors, considering a common origin (v0)
+ v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
+ v2 = GetMousePosition();
+ angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG;
+ }
+ else if (angleMode == 1)
+ {
+ // Calculate angle defined by a two vectors line, in reference to horizontal line
+ v1 = (Vector2){ screenWidth/2, screenHeight/2 };
+ v2 = GetMousePosition();
+ angle = Vector2LineAngle(v1, v2)*RAD2DEG;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (angleMode == 0) DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
+ DrawText("v1", v1.x, v1.y, 10, DARKGRAY);
+ DrawText("v2", v2.x, v2.y, 10, DARKGRAY);
+
+ if (angleMode == 0)
+ {
+ DrawText("MODE: Angle between V1 and V2", 10, 10, 20, BLACK);
+
+ DrawLineEx(v0, v1, 2.0f, BLACK);
+ DrawLineEx(v0, v2, 2.0f, RED);
+
+ // TODO: Properly draw circle sector
+ DrawCircleSector(v0, 40.0f, Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
+ }
+ else if (angleMode == 1)
+ {
+ DrawText("MODE: Angle formed by line V1 to V2", 10, 10, 20, BLACK);
+
+ DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY);
+ DrawLineEx(v1, v2, 2.0f, RED);
+
+ DrawCircleSector(v1, 40.0f, 90.0f, 180 - angle - 90, 32, Fade(GREEN, 0.6f));
+ }
+
+ DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY);
+ DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 40, 20, LIME);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/others/raymath_vector_angle.png b/examples/others/raymath_vector_angle.png
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index 00000000..29995e00
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+++ b/examples/others/raymath_vector_angle.png
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