| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-21 | Convert window render sizes to floats | Jess Peter | |
| GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. | |||
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-06-21 | Removed dwarf 3d model | Ray | |
| Replaced by medieval 3d assets | |||
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-11 | Review camera definition on examples | Ray San | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
| 2017-11-09 | Store the default shaders | Wilhem Barbier | |
| 2017-11-06 | Review GLSL 120 shaders | Ray San | |
| Not tested, could have errors | |||
| 2017-11-05 | Uploaded shaders for GLSL 120 | Ray | |
| 2017-10-20 | Some examples code tweaks | Ray | |
| 2017-10-14 | Corrected issues on examples | raysan5 | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-07-21 | Adapt to new materials system | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-05-16 | Some reviews for RPI | Ray | |
| 2017-05-16 | Improved shaders_postprocessing example | Ray | |
| 2017-05-15 | Move shaders to examples | Ray | |
| 2017-04-20 | Turn transparent pixels to black | Ray | |
| 2017-04-14 | Replaced some images and updated examples | raysan5 | |
| 2017-04-08 | Working on examples... | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
