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2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-06-30Reviewed models and examplesRay
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-11Review camera definition on examplesRay San
2017-11-12Review default shaders usage on loadingraysan5
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Review GLSL 120 shadersRay San
Not tested, could have errors
2017-11-05Uploaded shaders for GLSL 120Ray
2017-10-20Some examples code tweaksRay
2017-10-14Corrected issues on examplesraysan5
2017-08-25Renamed modelviewprojection matrixraysan5
2017-07-21Adapt to new materials systemraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-05-16Some reviews for RPIRay
2017-05-16Improved shaders_postprocessing exampleRay
2017-05-15Move shaders to examplesRay
2017-04-20Turn transparent pixels to blackRay
2017-04-14Replaced some images and updated examplesraysan5
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay