| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-23 | Review BeginTextureMode() usage | Ray | |
| Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-23 | Update shaders_mesh_instancing.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-07 | Update shaders_julia_set.c | Ray | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-25 | REVIEW: instancing example formating | Ray | |
| 2021-03-25 | added animation and keyboard controls to rlgl mesh Instancing example (#1678) | Max | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-12 | Renamed some functions to use latest raylib version | Ray | |
| 2021-01-31 | out is a keyword in shaders and can't be used as a variable name. (#1558) | Jeffery Myers | |
| Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-25 | Replace tabs by 4 spaces | raysan5 | |
| 2020-12-29 | Review rlights helper module #1489 | raysan5 | |
| 2020-12-24 | Updated several files while porting examples to web | raysan5 | |
| 2020-12-23 | Review formatting | raysan5 | |
| 2020-12-03 | Update user name | Ray | |
| 2020-11-01 | Review contributed examples | Ray | |
| 2020-10-31 | Update shaders_multi_sample2d.c | Ray | |
| 2020-10-31 | REDESIGNED: Multiple sampler2D usage on batch system | Ray | |
| New implementation allow enabling additional textures per batch only. | |||
| 2020-10-29 | Support multiple sample2D on batch drawing #1333 | Ray | |
| 2020-10-29 | Updated assets | Ray | |
| Reduce size and better license CC0 | |||
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-08-23 | work on quat and matrix math - deleted multiple copies of raymath.h causing ↵ | chriscamacho | |
| issues (#1359) Co-authored-by: codifies <[email protected]> | |||
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2020-08-16 | NEW EXAMPLE: shaders_hot_reloading #1198 | raysan5 | |
| 2020-08-16 | Code reorganization on example | raysan5 | |
| 2020-07-30 | Fix color of ambient light (#1330) | Adrie | |
| 2020-06-07 | Update raysan.png | raysan5 | |
| 2020-06-02 | Review some png images | raysan5 | |
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-05-28 | Added resources license | raysan5 | |
| 2020-04-16 | Added raymath to examples | raysan5 | |
| 2020-04-13 | Make raymath more consistent (#1197) | G3bE | |
| * Make raymath naming and functions more consistent * Minor fixes * Fix examples * Fix Physac * New naming rules * Apply naming to Quaternion functions * Apply to models.c * Remove *MulitplyValue / *DivideValue | |||
| 2020-03-30 | Remove useless files | raysan5 | |
| 2020-03-29 | Added example: shaders_spotlight | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
