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2019-05-15Update example!Ray
2019-05-15Update shaders_julia_set.cRay
2019-05-15Update shaders_julia_set.cRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-14Some example tweaksRay
2019-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-05-14new examples: shaders_texture_wavesRay
2019-05-12Fixed another small comment errorhmmmmmmmm
2019-05-12Fixed small error in commentseggmund
2019-05-12Added julia set shader example.eggmund
2019-05-06Example reviewRay
2019-04-11new example: shaders_texture_drawingRay
2019-03-29Review models examplesRay
2019-01-19Review window titleraysan5
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-09Limiting FPS to 60 for uniformity with other examples.Marco Lizza
2019-01-09Adding basic palette-switching example using uniform arrays.Marco Lizza
2018-12-20Some tweaksRay
2018-12-20new example: shaders_raymarchingRay
2018-12-18Reviewed some examples to work on RPIRay
2018-11-19Review RenderTexture drawing usageRay
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-06-30Reviewed models and examplesRay
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-11Review camera definition on examplesRay San
2017-11-12Review default shaders usage on loadingraysan5
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Review GLSL 120 shadersRay San
Not tested, could have errors
2017-11-05Uploaded shaders for GLSL 120Ray
2017-10-20Some examples code tweaksRay
2017-10-14Corrected issues on examplesraysan5
2017-08-25Renamed modelviewprojection matrixraysan5
2017-07-21Adapt to new materials systemraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-05-16Some reviews for RPIRay
2017-05-16Improved shaders_postprocessing exampleRay
2017-05-15Move shaders to examplesRay
2017-04-20Turn transparent pixels to blackRay
2017-04-14Replaced some images and updated examplesraysan5
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay