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authorRay <[email protected]>2017-07-17 00:33:40 +0200
committerRay <[email protected]>2017-07-17 00:33:40 +0200
commit6546474fa45234ed0a84f62be705d9a9aee43079 (patch)
tree7373f17e2a875a95e1844bca20b28d1a7a052fb9 /examples/shaders
parent025dab990770a0adc65f07399c6a106d59d24e46 (diff)
downloadraylib-6546474fa45234ed0a84f62be705d9a9aee43079.tar.gz
raylib-6546474fa45234ed0a84f62be705d9a9aee43079.zip
Manual integration of material-pbr into develop
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_model_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c
index 51e9c1b3..ef5665d2 100644
--- a/examples/shaders/shaders_model_shader.c
+++ b/examples/shaders/shaders_model_shader.c
@@ -38,7 +38,7 @@ int main()
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
dwarf.material.shader = shader; // Set shader effect to 3d model
- dwarf.material.texDiffuse = texture; // Bind texture to model
+ dwarf.material.maps[TEXMAP_DIFFUSE].tex = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position