summaryrefslogtreecommitdiffhomepage
path: root/examples
AgeCommit message (Collapse)Author
2019-06-14Remove example from Android buildingRay
2019-06-14ADDED: shaders_basic_lightingRay
2019-06-12Review DEBUG modeRay
2019-06-09Update MakefileXiaochuanWang
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-05Review fontRay
2019-06-05Review contributed exampleRay
2019-06-05Review contributor infoRay
2019-06-05Added waving cubes exampleCodecat
2019-05-31Example instructions tweak for clarityRay
2019-05-31Reduce textures size2.5.0Ray
2019-05-29Added array bounds check to textures_bunnymarkChris Dill
2019-05-29Define standard examples sizeRay
2019-05-27Review variables initializationRay
2019-05-25Review easings PRRay
2019-05-24rename easings_example.c to easings_testbed.cflashback-fx
2019-05-24Move easings_example to its proper placeflashback-fx
2019-05-24Add easings exampleflashback-fx
2019-05-22Move emscripten web shell to srcRay
2019-05-22Comment tweaksRay
2019-05-21Review MakefilesRay
2019-05-21Review pathsRay
2019-05-21Update core_3d_picking.cRay
2019-05-20Review ALL examplesRay
2019-05-18TweaksRay
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-05-17examples reviewRay
2019-05-16new example: shaders_eratosthenesRay
Contributed by ProfJski
2019-05-16Review shader to use provided texture coordinatesRay
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16Review build config on webRay
2019-05-16Implement VR distortion shader for GLSL 100Ray
2019-05-16Review shaders for GLSL 100Ray
2019-05-15Ammended comment.eggmund
Also changed path to shader back to what it was originally.
2019-05-15Updating julia set example.eggmund
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15Update example!Ray
2019-05-15Update shaders_julia_set.cRay
2019-05-15Update shaders_julia_set.cRay
2019-05-15Added new examples to MakefileRay
2019-05-15examples: CMake: restrict OpenGL deprecation warnings to macOSAhmad Fatoum
2019-05-14Improve support for web buildingRay
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-14Some example tweaksRay
2019-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-05-14new examples: shaders_texture_wavesRay
2019-05-12Fixed another small comment errorhmmmmmmmm
2019-05-12Fixed small error in commentseggmund
2019-05-12Added julia set shader example.eggmund
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-05-07NO SUPPORT_BUSY_WAIT_LOOP by defaultRay
2019-05-06Remove broken example: standard_lightingRay