| Age | Commit message (Collapse) | Author |
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* add GLTF animation support
* use correct index when allocating animVertices and animNormals
* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse
* update models/models_loading_gltf.c to play gltf animation
Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.
* fix order of operations for bone scale in UpdateModelAnimation
* minor doc cleanup and improvements
* fix formatting
* fix float formatting
* fix brace alignment and replace asserts with log messages
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* Use explicit atomics
* missed one
* use relaced ordering
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* Add a depth buffer example.
* Fixed a typo
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* core_loading_thread example join thread on completion
* error checking
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* JSON parser: Use array for function params (#2255)
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
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Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
- Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
- rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
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This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
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Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
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When building a x86 project, the folder inside lib is named i686. However Android x86 actually expects the folder to be called x86.
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* Improved billboards example, highlighting rotation and draw order
* changes to conform to the raylib conventions
* NOW it conforms
Co-authored-by: nobytesgiven <[email protected]>
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fixing typo
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Co-authored-by: nobytesgiven <[email protected]>
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* Add DrawCapsule & DrawCapsuleWires
* Add DrawCapsule & DrawCapsuleWires to example
Co-authored-by: Ian Band <[email protected]>
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This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
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raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
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This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.
More simplification planned for the future, maybe the textures dependencies.
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canJump used to alternate between true and false when on ground
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This linkage is only required for arm 32bit but I don't know how to detect that specific architecture in the Makefile...
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