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2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-08-09addition to raylib to create matrix from 3 euler angles (#938)chriscamacho
2019-08-07 Fix memleak in physics_restitution example (#932)Michael Vetter
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-06Fix loading multiple animations from .iqm file (#928)culacant
* Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-08-02explained a bit more the core_window_letterbox example (#925)João Coelho
2019-07-28Update textures_mouse_painting.craysan5
2019-07-28Replace tabs by spacesraysan5
2019-07-28Added image saved messageraysan5
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-27Update raygui.hraysan5
2019-07-27Avoid ricons.hraysan5
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-07-27Update raygui.hraysan5
2019-07-24BREAKING CHANGE: Read descriptionRay
Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed.
2019-07-15Adding solar system examples. (#900)Aldrin Martoq
2019-06-29Remove old OpenAL commentsRay
2019-06-29Review multichannel PR additionRay
- Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks
2019-06-29add multi channel audio to raudio (#895)chriscamacho
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
2019-06-14Remove example from Android buildingRay
2019-06-14ADDED: shaders_basic_lightingRay
2019-06-12Review DEBUG modeRay
2019-06-09Update MakefileXiaochuanWang
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-05Review fontRay
2019-06-05Review contributed exampleRay
2019-06-05Review contributor infoRay
2019-06-05Added waving cubes exampleCodecat
2019-05-31Example instructions tweak for clarityRay
2019-05-31Reduce textures size2.5.0Ray
2019-05-29Added array bounds check to textures_bunnymarkChris Dill
2019-05-29Define standard examples sizeRay
2019-05-27Review variables initializationRay
2019-05-25Review easings PRRay
2019-05-24rename easings_example.c to easings_testbed.cflashback-fx
2019-05-24Move easings_example to its proper placeflashback-fx
2019-05-24Add easings exampleflashback-fx
2019-05-22Move emscripten web shell to srcRay
2019-05-22Comment tweaksRay
2019-05-21Review MakefilesRay
2019-05-21Review pathsRay
2019-05-21Update core_3d_picking.cRay
2019-05-20Review ALL examplesRay
2019-05-18TweaksRay
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-05-17examples reviewRay
2019-05-16new example: shaders_eratosthenesRay
Contributed by ProfJski
2019-05-16Review shader to use provided texture coordinatesRay
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates