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2019-04-21Added unicode exampleDemizdor
2019-04-12Review some examplesRay
2019-04-11Removed iqm exampleRay
Already integrated into raylib
2019-04-11new example: shapes_rectangle_scaling_mouseRay
2019-04-11new example: core_window_scale_letterboxRay
2019-04-11new example: shaders_texture_drawingRay
2019-04-11new example: textures_background_scrollingRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-08Avoid example on AndroidRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05Added missing include -_-Ray
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05Corrected issue with LoadMesh()Ray
2019-04-01Update cube.objRay
2019-03-29Update standard_lighting.cRay
2019-03-29Review models examplesRay
2019-02-12Include mini_al directly, no separate moduleRay
2019-01-21Added CMD compilation scripts for examplesRay
They could be useful for some people...
2019-01-20cmake: preload resources into web examplesPiotr Balcer
No examples built for the Web platform functioned properly due to lack of resources in the virtual file system provided by emscripten. This patch addresses this problem by adding '--preload-file local_path/resources@resources' emcc option to link flags whenever necessary.
2019-01-20cmake: use ALLOW_MEMORY_GROWTH=1 for web examplesPiotr Balcer
The default memory limit for emscripten applications is 16 mergabytes, which might be to little for some examples, especially given that the resources are also included in that limit. Normally, using this option disables some asm.js optimizations, but there's no such cost for WebAssembly.
2019-01-19Review window titleraysan5
2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-09Merge pull request #718 from MarcoLizza/shaders-uniforms-arrayRay
Shaders uniforms array
2019-01-09Limiting FPS to 60 for uniformity with other examples.Marco Lizza
2019-01-09Adding basic palette-switching example using uniform arrays.Marco Lizza
2019-01-09Fixing typo in examples makefile, preventing build.Marco Lizza
2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2019-01-05Some code tweaksraysan5
2019-01-05Reviewed exampleraysan5
2019-01-01Update Makefile for Emscriptenraysan5
2018-12-29ADDED: DrawTextRec() and exampleraysan5
2018-12-26WARNING: BREAKING CHANGEraysan5
Added a bunch of useful text management functions. Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names. raylib version bumped to 2.3.
2018-12-25Support float texture data on OpenGL ES 2.0raysan5
2018-12-25Corrected issue with MOD playingraysan5
Despite issue is corrected, now module loop doesn't work...
2018-12-25REVIEWED: LoadFontEx()raysan5
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-21Use stb_vorbis.h as header onlyRay
2018-12-20Update models_obj_viewer.cRay
2018-12-20Some tweaksRay
2018-12-20new example: shaders_raymarchingRay
2018-12-20new example: models_obj_viewerRay
2018-12-18Corrected issue when scalingRay
2018-12-18Reviewed some examples to work on RPIRay
2018-12-18Avoid example on Android compilationRay
2018-12-16Review standard lighting sample -WIP-Ray
It's broken.
2018-12-15ADDED: GenMeshPoly()Ray
To generate 2D polygonal shape
2018-12-12Update models_rlgl_solar_system.cRay
2018-12-11WARNING: BIG rewrite of rlgl moduleRay
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could. The BIG changes to the module are: - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system. - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations. - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f() - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is. - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed. - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...