| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-10 | Minor tweaks | raysan5 | |
| 2020-02-09 | REVIEWED: GenMeshCylinder(), solved issue #1088 | raysan5 | |
| 2020-02-04 | Added func used in comments | Ray | |
| 2020-02-04 | Review libc dependencies and remove when possible | Ray | |
| Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers | |||
| 2020-02-03 | Remove all trail spaces | Ray | |
| 2020-02-03 | Replace TraceLog() function by TRACELOG macro | Ray | |
| Added SUPPORT_TRACELOG_DEBUG config | |||
| 2020-01-29 | ADDED: DrawPoint3D() | Ray | |
| 2020-01-28 | Some tweaks | Ray | |
| 2020-01-26 | Minor tweaks | Ray | |
| 2020-01-24 | Minor tweaks to avoid warnings | Ray | |
| 2020-01-23 | WARNING: Renamed Vector3Multiply() to Vector3Scale() | Ray | |
| Renamed for consistency with Vecto2Scale() Also renamed Vector3MultiplyV() to Vector3Multiply() | |||
| 2020-01-17 | Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported ↵ | Victor Gallet | |
| (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) | |||
| 2020-01-05 | Update year to 2020 | raysan5 | |
| 2019-12-29 | Normals was not correctly updated when using animated meshes (#1052) | las3rlars | |
| * Normal vbo not correctly updated | |||
| 2019-12-11 | Small code tweak to avoid warning | Ray | |
| 2019-12-01 | Minor comments tweak | Ray | |
| 2019-11-22 | DrawPoint3D(): PR review | Ray | |
| 2019-11-22 | Add DrawPoint3D() function to models.c (#1019) | Eric J | |
| Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c. | |||
| 2019-10-29 | fix various problems, thanks CppCheck :) (#1005) | João Coelho | |
| * explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss | |||
| 2019-10-23 | mem leak in gltf loader (#995) | chriscamacho | |
| 2019-10-22 | Corrected issue #992 | Ray | |
| 2019-10-21 | Review latest PR | Ray | |
| 2019-10-21 | Add multi texture support for materials in GLTF format (#979) | Tyler Jessilynn Bezera | |
| * Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it | |||
| 2019-10-03 | Check whether parsing mtl file was succesful (#982) | Michael Vetter | |
| 2019-10-03 | Check whether GLTF was loaded correctly (#981) | Michael Vetter | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-19 | Review PR formatting | Ray | |
| 2019-09-19 | fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) | chriscamacho | |
| 2019-09-13 | fixed some memory leaks, still issue with material index allocation leaking ↵ | chriscamacho | |
| 4 bytes (possibly double allocation) (#964) | |||
| 2019-09-12 | Comment tweak | Ray | |
| 2019-08-27 | UpdateModelAnimation() - Added security check | raysan5 | |
| 2019-08-27 | Review models loading, memory initialization | raysan5 | |
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-19 | Reviewed issue #943 | Ray | |
| 2019-08-19 | Fix uninitialized vboId in GenMeshHeightmap (#949) | Oraoto | |
| 2019-08-08 | Reviewed comment | raysan5 | |
| 2019-08-08 | fixed xmloader bug, user must free model shaders and textures as they might ↵ | chriscamacho | |
| be shared (#933) | |||
| 2019-08-07 | WARNING: Redesigned structs | Ray | |
| - Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed | |||
| 2019-08-06 | Fix memory leak in LoadGLTF() (#929) | Michael Vetter | |
| Free texturePath in LoadGLTF() | |||
| 2019-08-06 | Fix loading multiple animations from .iqm file (#928) | culacant | |
| * Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces | |||
| 2019-08-03 | Replace tabs with spaces and update year of copyright notices (#927) | Leandro Gabriel | |
| * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces | |||
| 2019-07-28 | Replace tabs by spaces | raysan5 | |
| 2019-07-22 | Check buffer limit on DrawBillboardRec() | Ray | |
| 2019-07-12 | Use function GetSizeBase64() | raysan5 | |
| 2019-06-12 | Tweak: Change check order | Ray | |
| 2019-06-12 | Corrected IQM function declaration | Ray | |
| 2019-05-22 | Fix #848 | Wilhem Barbier | |
| 2019-05-20 | Review glTF implementation formatting | Ray | |
| Added comments for the future | |||
| 2019-05-18 | Load glTF | Wilhem Barbier | |
| 2019-05-15 | Corrected issue with multi-mesh obj models | Ray | |
| Note that all meshes are loaded as a single one at this moment, loading should be improved! | |||
