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authorRay <[email protected]>2020-02-04 16:55:24 +0100
committerRay <[email protected]>2020-02-04 16:55:24 +0100
commitb5fe41f41a88f3763d02db4f2dfa7e13617e9fc3 (patch)
tree71b8e53a39cdc8c9a85bb1a2569d3685070d2591 /src/models.c
parent3cd9e3896aa6d3cf04ac919f03e51f2b60502906 (diff)
downloadraylib-b5fe41f41a88f3763d02db4f2dfa7e13617e9fc3.tar.gz
raylib-b5fe41f41a88f3763d02db4f2dfa7e13617e9fc3.zip
Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c
index 82536896..59688dc1 100644
--- a/src/models.c
+++ b/src/models.c
@@ -45,10 +45,10 @@
#include "utils.h" // Required for: fopen() Android mapping
-#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
#include <stdlib.h> // Required for: malloc(), free()
-#include <string.h> // Required for: strcmp()
-#include <math.h> // Required for: sin(), cos()
+#include <stdio.h> // Required for: FILE, fopen(), fclose()
+#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()]
+#include <math.h> // Required for: sinf(), cosf(), sqrtf()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2