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2018-07-15Corrected commentRay
2018-07-09Support multiple data type aliasesraysan5
Vector4 -> Quaternion Texture2D -> Texture RenderTexture2D -> RenderTexture Camera3D -> Camera SpriteFont -> Font
2018-07-07Reviewed latest commit for Android gamepad supportraysan5
2018-07-06Added SNES-style GAMEPAD SUPPORTSeth Archambault
2018-07-05Corrected issue with GetFontDefault()raysan5
Note for me: Replace All is NOT your friend...
2018-07-05Renamed GetDefaultFont() to GetFontDefault()raysan5
Library consistency rename... yes, I know, it breaks the API...
2018-07-03Added function: ImageColorReplace()Ray
2018-07-02Added Quaternion typedefRay
2018-06-30Spacing tweaksRay
2018-06-30Re-added: LoadFontEx()Ray
2018-06-26Reviewed comments sectionRay
2018-06-23Added support OpenBSD, NetBSD, DragonFly[email protected]
2018-06-21Improved GenImageFontAtlas()Ray
2018-06-20Improved font generation and SDFRay
Added: data to CharInfo struct Added: LoadFontData() Added: GenImageFontAtlas() Removed: LoadFontEx() Removed: LoadTTF() [internal] Some code tweaks
2018-06-12Added function: GetImageDataNormalized()Ray San
Reviewed: GetImageData() Reviewed: ImageFormat()
2018-06-03Added ImageRotate*() functionsRay
2018-06-02Review window creation hintsRay
2018-06-02Corrected issue with function definitionRay
2018-06-01Added: ImageResizeCanvas() -WIP-Ray
Added note idea on ImageFormat() for future redesign (to support 16bit-32bit pixel-formats)
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-05-04Rectangle parameters changed to floatRay San
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
2018-05-03Removed line breaks from functionsRay San
Useful to parse raylib.h to generate raylib-lua and Notepad++ intellisense XML info
2018-05-01BREAKING CHANGE: Renamed Camera -> Camera3Draysan5
Just added a fallback in the meantime...
2018-04-29Replaced ColorToFloat() by ColorNormalize()raysan5
2018-04-13Add more key definitionslumaio teon
2018-04-11Review camera definition on examplesRay San
2018-04-09Reviewed config.h formattingRay
Added raylib version to config
2018-04-07Removed useless GetCollisionRayMesh and libraylib.alumaio teon
2018-04-06Added GetCollisionRayModellumaio teon
2018-04-04Added: ImageDrawRectangle()Ray
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-02Review InitWindow() to avoid void pointerraysan5
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-03-25Add 3d orthographic projection modeMax Danielsson
2018-03-16Complete review of raymath for API consistencyRay
2018-03-15Updated raylib dev versionRay
2018-03-15Merge pull request #482 from a3f/masterRay
raymath.h: Use C99 inline semantics
2018-03-11Corrected typoraysan5
2018-03-09Added new functionsRay San
- SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-02-26Renamed CalculateBoundingBox() to MeshBoundingBox()Ray
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-24Make MatrixToFloat and Vector3ToFloat reentrantAhmad Fatoum
Besides making it thread-safe, it suppresses a GCC warning when making them static inline in an upcoming patch.
2018-02-24Revert "raymath.h: Use C99 inline semantics"Ahmad Fatoum
This reverts commit 6ffc8cb7990fb4ff40f205cb53bec797b10e48a2. and commit e4d7bbec1ef08279495ac41f5f8c4be359c58cf0. which I pushed by mistake...
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-24Make MatrixToFloat and Vector3ToFloat reentrantAhmad Fatoum
Besides making it thread-safe, it suppresses a GCC warning when making them static inline in an upcoming patch.
2018-02-24Support 4 components mesh.tangent dataRay
Added struct Vector4 for convenience
2018-02-18Support UTF8 basic characters on ImageTextEx()raysan5
Supported UTF8 range equivalent to [128..255] (80h..FFh) Exposed and renamed text function GetGlyphIndex() Renamed spriteFont parameter name to simply font Small security check on transmission mission ending screen
2018-02-12BREAKING CHANGE: Renamed function for consistencyRay
Rename: GetHexValue() renamed to ColorToInt() Added: ColorToHSV()
2018-02-05Added function LoadShaderCode()Ray
Allows loading of shader from text code string directly
2018-02-04Incremeted version to align with CMakeraysan5
2018-02-04Updated raylib versionraysan5
Note that this version is under development and could be buggy on some platforms...