| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-08-06 | Redesigned gestures module to header-only | raysan5 | |
| 2016-08-06 | Updated raylib version to 1.6 | raysan5 | |
| 2016-08-02 | Corrected issue with Music type | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-08-01 | Improved support for C++ | raysan5 | |
| Added compound literals (C99) alternative for C++ compilers that don't support this feature | |||
| 2016-08-01 | Complete review of audio system | raysan5 | |
| Still some work left... | |||
| 2016-07-29 | Code refractoring of music model to be more friendly-user (issue #144) | Bil152 | |
| 2016-07-22 | OS X comaptiblity changes and compiled library | sol-prog | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-15 | Review some functions, formatting and comments | raysan5 | |
| 2016-07-08 | Do not expose raw audio context to final user... | Ray | |
| ...at least, directly, available if using directly audio module... | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-27 | Added Oculus functions to raylib header | raysan5 | |
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
| 2016-06-14 | Added GetGestureDetected() again... | raysan5 | |
| Required by gestures example.... | |||
| 2016-06-14 | Removed useless function: GetGestureDetected() | raysan5 | |
| Use instead: IsGestureDetected() | |||
| 2016-06-09 | Removed physac functions from raylib header | raysan5 | |
| 2016-06-03 | Added some comments | raysan5 | |
| 2016-06-03 | Work on Oculus functionality | raysan5 | |
| Trying to find the best way to integrate Oculus support into raylib, making it easy for the user... | |||
| 2016-06-02 | Added functions to customize internal matrix | raysan5 | |
| Internal modelview and projection matrices can be replaced before drawing. | |||
| 2016-06-02 | Removed DrawPhysicObjectInfo() function | raysan5 | |
| To avoid additional dependencies | |||
| 2016-06-02 | Rename for consistency with other functions | raysan5 | |
| 2016-06-02 | Review coding style to match raylib style | raysan5 | |
| Moved AudioError enum inside audio.c | |||
| 2016-06-02 | convenient way to combine errors | Joshua Reisenauer | |
| 2016-06-02 | I added audio errors | Joshua Reisenauer | |
| The only thing I did not change was the _g for globals. Is there any other way we can mark globals? | |||
| 2016-06-01 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-06-01 | mod player added | Joshua Reisenauer | |
| 2016-05-31 | Review text formatting (spacing, tabs...) | raysan5 | |
| 2016-05-31 | Removed colTint, tint color is colDiffuse | raysan5 | |
| Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about... | |||
| 2016-05-31 | Improved library consistency | raysan5 | |
| Functions renamed to improve library consistency | |||
| 2016-05-30 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-31 | Reviewed DrawLight() function and some tweaks | Ray | |
| 2016-05-30 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-30 | update to openal | Joshua Reisenauer | |
| 2016-05-30 | Added tint color attribute to material data type | victorfisac | |
| It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...). | |||
| 2016-05-30 | Remove normal depth | victorfisac | |
| Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. | |||
| 2016-05-30 | Add Draw3DCircle function and update raylib and rlgl header | victorfisac | |
| Draw3DCircle is useful to draw point lights radius. | |||
| 2016-05-25 | Renamed shader variables (more generic names) | raysan5 | |
| 2016-05-21 | Add standard lighting (2/3) | victorfisac | |
| - 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl. | |||
| 2016-05-20 | Add standard lighting (1/3) | victorfisac | |
| - Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added. | |||
| 2016-05-20 | Add lighting system -IN PROGRESS- | raysan5 | |
| Improved materials | |||
| 2016-05-20 | Review struct typedef to avoid pointers for users | raysan5 | |
| 2016-05-20 | Remove TODO comments (already done) | raysan5 | |
| 2016-05-20 | Support DYNAMIC_DRAW mesh loading | raysan5 | |
| 2016-05-19 | Buffer for raw audio | Joshua Reisenauer | |
| 2016-05-15 | renamed everything so it is obvious what it does | Joshua Reisenauer | |
