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2016-08-06Redesigned gestures module to header-onlyraysan5
2016-08-06Updated raylib version to 1.6raysan5
2016-08-02Corrected issue with Music typeraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Improved support for C++raysan5
Added compound literals (C99) alternative for C++ compilers that don't support this feature
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-29Code refractoring of music model to be more friendly-user (issue #144)Bil152
2016-07-22OS X comaptiblity changes and compiled librarysol-prog
2016-07-18Some code tweaksraysan5
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-07-06Updated lighting system...raysan5
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-27Added Oculus functions to raylib headerraysan5
2016-06-24Removed function SetModelTexture()raysan5
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...
2016-06-14Move Oculus Rift support to rlgl moduleraysan5
2016-06-14Added GetGestureDetected() again...raysan5
Required by gestures example....
2016-06-14Removed useless function: GetGestureDetected()raysan5
Use instead: IsGestureDetected()
2016-06-09Removed physac functions from raylib headerraysan5
2016-06-03Added some commentsraysan5
2016-06-03Work on Oculus functionalityraysan5
Trying to find the best way to integrate Oculus support into raylib, making it easy for the user...
2016-06-02Added functions to customize internal matrixraysan5
Internal modelview and projection matrices can be replaced before drawing.
2016-06-02Removed DrawPhysicObjectInfo() functionraysan5
To avoid additional dependencies
2016-06-02Rename for consistency with other functionsraysan5
2016-06-02Review coding style to match raylib styleraysan5
Moved AudioError enum inside audio.c
2016-06-02convenient way to combine errorsJoshua Reisenauer
2016-06-02I added audio errorsJoshua Reisenauer
The only thing I did not change was the _g for globals. Is there any other way we can mark globals?
2016-06-01Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-01mod player addedJoshua Reisenauer
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
2016-05-31Improved library consistencyraysan5
Functions renamed to improve library consistency
2016-05-30Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-31Reviewed DrawLight() function and some tweaksRay
2016-05-30Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-30update to openalJoshua Reisenauer
2016-05-30Added tint color attribute to material data typevictorfisac
It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...).
2016-05-30Remove normal depthvictorfisac
Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute.
2016-05-30Add Draw3DCircle function and update raylib and rlgl headervictorfisac
Draw3DCircle is useful to draw point lights radius.
2016-05-25Renamed shader variables (more generic names)raysan5
2016-05-21Add standard lighting (2/3)victorfisac
- 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl.
2016-05-20Add standard lighting (1/3)victorfisac
- Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added.
2016-05-20Add lighting system -IN PROGRESS-raysan5
Improved materials
2016-05-20Review struct typedef to avoid pointers for usersraysan5
2016-05-20Remove TODO comments (already done)raysan5
2016-05-20Support DYNAMIC_DRAW mesh loadingraysan5
2016-05-19Buffer for raw audioJoshua Reisenauer
2016-05-15renamed everything so it is obvious what it doesJoshua Reisenauer