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* [rmodels] Re-implement `DrawBillboardPro`
* [rmodels] Add comments to `DrawBillboardPro`
* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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* created ImageFromChannel
Adds the possibility to extract a specific channel from an image
* naming convention
* example window height
* removed threshold
* removed alpha channel
* channel example organization
* updated channel example image
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* adding `ImageDrawLineEx` function
also review other functions for drawing lines in images
* fix `ImageDrawLineV`
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* adding triangle drawing function for images
* remove unnecessary check
* fix an iteration mistake
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* Update raylib_api.* by CI
* make functions that take a pointer to an array take them as const pointers
* Update raylib_api.* by CI
* fix comment alignment.
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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formatting errors) (#4033)
* rtext: added functions for camel case and snake case
* Update raylib_api.* by CI
* rtext: removed always false comparison
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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* inital function
* working 1
* optimize
* optimized dot product
* simplify
* cleanup
* cleanup
* cleanup
* comment
* var name change
* epsilon
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Co-authored-by: Listeria monocytogenes <[email protected]>
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Signed-off-by: Tomas Fabrizio Orsi <[email protected]>
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For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.
Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
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* Fixing gamepad buttons in drm backend
* Remove trailing spaces
* Axis enumeration now works properly
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* Screen/world-space related functions rename
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
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Co-authored-by: Gideon Serfontein <[email protected]>
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* added viewport independent raycast
* Renamed GetMouseRayEx to GetViewRay
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* Fix Android keycode translation
* Simplify code a bit
* Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE
* Fix KEY_R and KEY_MENU duplicate
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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This reverts commit 7ea6adb29eaf39e18c6faa4d7d6d9bd8a9d60910.
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* Fix LoadImageAnimFromMemory() warning for fileData
* Add LoadImageAnimFromMemory() to raylib.h
* Fix missing ; on previous commit
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* TextReplace const correctness
* cleanup
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* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
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* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
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* function to convert string to float
* fix code to match coding conventions
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* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
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Adjusting raylib.h to reflect post-5.0 changes now.
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This change allows more versatile and consistent splines drawing. It also gives more control to advance users to draw splines as individual segments.
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