| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-12 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio | Joshua Reisenauer | |
| 2016-05-12 | Simplified internal (default) dynamic buffers | raysan5 | |
| 2016-05-11 | apply index to remaining functions | Joshua Reisenauer | |
| 2016-05-11 | PlayMusicStream now uses index | Joshua Reisenauer | |
| 2016-05-11 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio | Joshua Reisenauer | |
| 2016-05-11 | added set pitch for music streams | Joshua Reisenauer | |
| 2016-05-11 | Merge pull request #112 from kd7tck/develop | Ray | |
| Base Audio Context System | |||
| 2016-05-11 | adding multiple music streams | Joshua Reisenauer | |
| 2016-05-10 | Corrected tipo | raysan5 | |
| 2016-05-10 | Added support for indexed mesh data | raysan5 | |
| 2016-05-10 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-08 | Improved vertex attribs support for models | Ray | |
| 2016-05-08 | Improved mesh support | raysan5 | |
| Depending on mesh data, it can be loaded and default vertex attribute location points are set, including colors, tangents and texcoords2 | |||
| 2016-05-07 | Library redesign to accomodate materials system | raysan5 | |
| 2016-05-03 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | Joshua Reisenauer | |
| 2016-05-03 | Renamed function for consistency | raysan5 | |
| 2016-05-03 | Renamed functions for consistency | raysan5 | |
| 2016-05-02 | new boolean floatingPoint option | Joshua Reisenauer | |
| Now floating point is either on or off. This simplifies the use of 16bit vs float. | |||
| 2016-05-02 | number remaining buffer transfer for updateAudioContext | Joshua Reisenauer | |
| updateAudioContext is almost done | |||
| 2016-05-02 | resamples added | Joshua Reisenauer | |
| Ease of use considered in api and channels are more convenient as unsigned char type. | |||
| 2016-05-01 | bool return for failed update | Joshua Reisenauer | |
| 2016-05-01 | merge fix | Joshua Reisenauer | |
| 2016-05-01 | new silence generator | Joshua Reisenauer | |
| 2016-05-02 | Added 2D camera mode functions | Ray | |
| Removed BeginDrawingEx() Added Begin2dMode() and End2dMode() | |||
| 2016-05-02 | Working on materials system... | Ray | |
| 2016-04-30 | removed enums | Joshua Reisenauer | |
| 2016-04-30 | BPS type added to ensure consistency | Joshua Reisenauer | |
| 2016-04-29 | hide struct from user | Joshua Reisenauer | |
| Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road. | |||
| 2016-04-29 | First stage of audio API update | Joshua Reisenauer | |
| Look over changes and give feedback please. | |||
| 2016-04-27 | this should work | Joshua Reisenauer | |
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-06 | Added new functions to draw text on image | raysan5 | |
| 2016-03-06 | Redesign to use Material type -IN PROGRESS- | raysan5 | |
| Requires Shader access functions review | |||
| 2016-03-05 | Merge pull request #101 from victorfisac/develop | Ray | |
| Redesigned physac module (IN PROGRESS) | |||
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-03-05 | Split mesh generation from model loading | raysan5 | |
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-03 | Replaced tabs by spaces | Ray | |
| 2016-03-02 | Added support for Nearest-Neighbor image scaling | raysan5 | |
| Specially useful on default font scaling | |||
