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A simple and easy-to-use library to enjoy videogames programming
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raymath.h
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Author
2020-12-23
ADDED: CheckCollisionLines()
raysan5
2020-12-21
[Math Feature]: Add two functions for Vector2 to know if two lines intersect ...
Victor Gallet
2020-11-29
optimized MatrixLookAt (#1442)
Random
2020-11-03
Remove trailing spaces
Ray
2020-10-05
Review "aggregate initializations" #1403
Ray
2020-10-04
Add Vector2Reflect to raymath.h (#1400)
Daniel-Junior Dubé
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
raysan5
2020-08-23
Reorder some functions
raysan5
2020-08-23
Review last PR formatting to follow raylib standards
raysan5
2020-08-23
work on quat and matrix math - deleted multiple copies of raymath.h causing i...
chriscamacho
2020-05-27
fix bug in QuaternionFromVector3ToVector3 (#1263)
jvocaturo
2020-05-15
Adding Normalize and Remap functions (#1247)
Noor Wachid
2020-05-14
Introduced Vector2 and Vector3 Square Lenght. (#1248)
ThePituLegend
2020-05-01
Update raymath.h
raysan5
2020-05-01
Review latest PR formatting
raysan5
2020-05-01
Add Vector2MoveTowards function (#1233)
Anata
2020-04-13
Make raymath more consistent (#1197)
G3bE
2020-03-29
Fix "variable is reassigned before use" linter warning on raymath.h (#1158)
Valentin Lemière
2020-03-02
Update raymath.h (#1118)
i-right-i
2020-02-26
Use float math functions
Ray
2020-02-04
Review libc dependencies and remove when possible
Ray
2020-01-23
Remove duplicate function
Ray
2020-01-23
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Ray
2020-01-05
Update year to 2020
raysan5
2019-08-09
addition to raylib to create matrix from 3 euler angles (#938)
chriscamacho
2019-08-03
Replace tabs with spaces and update year of copyright notices (#927)
Leandro Gabriel
2019-04-13
Merge pull request #799 from flashjaysan/master
Ray
2019-04-13
Update raymath.h
flashjaysan
2018-10-24
Reviewed functions definition
Ray
2018-10-13
Corrected func name typo
raysan5
2018-09-13
Merge pull request #641 from ChrisDill/master
Ray
2018-09-13
Added a few missing functions to raymath
ChrisDill
2018-08-21
lerp for vector2 and float
Oğuzhan Çankaya
2018-08-16
Improved raymath defines
ChrisDill
2018-08-16
Raymath dllexport fix if _WIN32 defined
ChrisDill
2018-08-16
Raymath dllexport fix
ChrisDill
2018-08-05
Fix compiler warings in texture.c and more.
Kim Kulling
2018-08-04
Fix compiler warnings, first part
Kim Kulling
2018-07-02
Added Quaternion typedef
Ray
2018-06-30
Added function: Vector3RotateByQuaternion()
Ray
2018-05-28
fabsf() not working with TCC
Ray
2018-04-30
Implemented MeshTangents()
raysan5
2018-04-11
raymath: Workaround tcc inline function limitation
Ahmad Fatoum
2018-03-16
Complete review of raymath for API consistency
Ray
2018-03-15
Reviewed raymath changes
Ray
2018-02-24
raymath.h: Use C99 inline semantics
Ahmad Fatoum
2018-02-24
Make MatrixToFloat and Vector3ToFloat reentrant
Ahmad Fatoum
2018-02-24
Revert "raymath.h: Use C99 inline semantics"
Ahmad Fatoum
2018-02-24
raymath.h: Use C99 inline semantics
Ahmad Fatoum
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