| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-12 | REVIEWED: models resources structure | raysan5 | |
| 2021-10-07 | Fix dll exports so that raylib builds in visual studio again. (#2037) | Jeffery Myers | |
| 2021-10-06 | Remove trailing spaces | Ray | |
| 2021-10-05 | Review functions specifiers | raysan5 | |
| 2021-10-05 | REVIEWED: API functions specifiers | raysan5 | |
| 2021-10-03 | Minor format tweaks | Ray | |
| 2021-10-03 | WARNING: REVIEWED: Follow a set of conventions | Ray | |
| CONVENTIONS: - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside - Functions input parameters are always received by value - Functions use always a "result" variable for return - Functions are always defined inline - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience) | |||
| 2021-09-27 | ADDED: Vector3Angle() | raysan5 | |
| 2021-09-21 | Tweaks | raysan5 | |
| 2021-08-16 | Remove trailing spaces | Ray | |
| 2021-08-08 | Replaced TABS by spaces | raysan5 | |
| 2021-07-30 | REVIEWED: Added new mechanism to avoid data types collision between modules ↵ | raysan5 | |
| that share same data types and can be used in standalone mode | |||
| 2021-07-29 | Reviewed some functions to avoid calling other functions | raysan5 | |
| 2021-07-29 | impoves raylib_parser: makes it generic, adds -d key for functions define ↵ | iskolbin | |
| (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file (#1901) | |||
| 2021-07-28 | Don't normalize zero length vectors. (#1896) | Jeffery Myers | |
| 2021-07-27 | REVIEWED: QuaternionFromAxisAngle() #1892 | raysan5 | |
| 2021-07-09 | Minor tweaks and comments | raysan5 | |
| 2021-06-17 | Comment tweak | Ray | |
| 2021-06-13 | Remove trail spaces | Ray | |
| 2021-06-10 | Review some comments | Ray | |
| 2021-06-10 | Reviewed functions description | Ray | |
| Replaced: Returns -> Get | |||
| 2021-06-05 | Minor format tweaks | raysan5 | |
| 2021-06-01 | Update raymath.h (#1802) | isaac553876299 | |
| 2021-05-29 | Review code format | Ray | |
| 2021-05-29 | Fix QuaternionToMatrix returning transposed result. (#1793) | Hristo Stamenov | |
| 2021-03-31 | Review code formatting | raysan5 | |
| 2021-03-23 | Don't call sqrtf when axis already normalized (#1672) | Dan Bechard | |
| 2021-03-19 | Removed trailing spaces | Ray | |
| 2021-03-19 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-18 | REVIEWED: MatrixRotateZYX() #1642 | Ray | |
| 2021-03-18 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-02 | Review formatting | Ray | |
| 2021-03-02 | Add check to flip quaternion (#1624) | masterex1000 | |
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-20 | [Physics] Fix typecast warnings generated by visual studio 2019 (#1599) | Jeffery Myers | |
| * More warning fixes for physics and math * fix a crash introduced with the warning changed. Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-02 | Update year to 2021 | raysan5 | |
| 2020-12-23 | ADDED: CheckCollisionLines() | raysan5 | |
| Removed function from raymath | |||
| 2020-12-21 | [Math Feature]: Add two functions for Vector2 to know if two lines intersect ↵ | Victor Gallet | |
| and two segments intersect (#1466) * Add a function to know if two lines intersect each other and if yes, get the intersection point * Remove indents * Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function * Remove bad indents * Fix compilation issues * Fix compilation error * Fix compilation error * Replace keyword '_Bool' by 'bool' | |||
| 2020-11-29 | optimized MatrixLookAt (#1442) | Random | |
| 2020-11-03 | Remove trailing spaces | Ray | |
| 2020-10-05 | Review "aggregate initializations" #1403 | Ray | |
| 2020-10-04 | Add Vector2Reflect to raymath.h (#1400) | Daniel-Junior Dubé | |
| Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same. I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does? | |||
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-01 | MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] | raysan5 | |
| 2020-08-23 | Reorder some functions | raysan5 | |
| 2020-08-23 | Review last PR formatting to follow raylib standards | raysan5 | |
| 2020-08-23 | work on quat and matrix math - deleted multiple copies of raymath.h causing ↵ | chriscamacho | |
| issues (#1359) Co-authored-by: codifies <[email protected]> | |||
| 2020-05-27 | fix bug in QuaternionFromVector3ToVector3 (#1263) | jvocaturo | |
| 2020-05-15 | Adding Normalize and Remap functions (#1247) | Noor Wachid | |
| * Adding Norm and Remap functions // Normalize input value within input range // Remap input value within input range to output range * Rename Norm to Normalize To make it uniforms with Raylib's functions * Calculate Remap without other functions | |||
| 2020-05-14 | Introduced Vector2 and Vector3 Square Lenght. (#1248) | ThePituLegend | |
| * Introduced Vector2 and Vector3 Square Lenght. * Square length functions renamed | |||
