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raylib
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fix_build.zig
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sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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raymath.h
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Author
2021-12-31
Update year to 2022
raysan5
2021-12-10
Reviewed typo
Ray
2021-12-09
Fixed functions Vector2Angle and Vector3Angle (#2203)
Andrea Fontana
2021-12-07
Fix Vector2Angle() not working as expected (#2196)
Jaedeok Kim
2021-12-06
Tweaks
Ray
2021-12-06
Fix inverse length in Vector2Normalize (#2189)
HarriP
2021-12-06
Vector2Angle returns degrees instead of radians, but all other raymath (#2193)
Steven Schveighoffer
2021-10-12
REVIEWED: models resources structure
raysan5
2021-10-07
Fix dll exports so that raylib builds in visual studio again. (#2037)
Jeffery Myers
2021-10-06
Remove trailing spaces
Ray
2021-10-05
Review functions specifiers
raysan5
2021-10-05
REVIEWED: API functions specifiers
raysan5
2021-10-03
Minor format tweaks
Ray
2021-10-03
WARNING: REVIEWED: Follow a set of conventions
Ray
2021-09-27
ADDED: Vector3Angle()
raysan5
2021-09-21
Tweaks
raysan5
2021-08-16
Remove trailing spaces
Ray
2021-08-08
Replaced TABS by spaces
raysan5
2021-07-30
REVIEWED: Added new mechanism to avoid data types collision between modules t...
raysan5
2021-07-29
Reviewed some functions to avoid calling other functions
raysan5
2021-07-29
impoves raylib_parser: makes it generic, adds -d key for functions define (RL...
iskolbin
2021-07-28
Don't normalize zero length vectors. (#1896)
Jeffery Myers
2021-07-27
REVIEWED: QuaternionFromAxisAngle() #1892
raysan5
2021-07-09
Minor tweaks and comments
raysan5
2021-06-17
Comment tweak
Ray
2021-06-13
Remove trail spaces
Ray
2021-06-10
Review some comments
Ray
2021-06-10
Reviewed functions description
Ray
2021-06-05
Minor format tweaks
raysan5
2021-06-01
Update raymath.h (#1802)
isaac553876299
2021-05-29
Review code format
Ray
2021-05-29
Fix QuaternionToMatrix returning transposed result. (#1793)
Hristo Stamenov
2021-03-31
Review code formatting
raysan5
2021-03-23
Don't call sqrtf when axis already normalized (#1672)
Dan Bechard
2021-03-19
Removed trailing spaces
Ray
2021-03-19
REVIEWED: QuaternionFromEuler() #1651
Ray
2021-03-18
REVIEWED: MatrixRotateZYX() #1642
Ray
2021-03-18
REVIEWED: QuaternionFromEuler() #1651
Ray
2021-03-02
Review formatting
Ray
2021-03-02
Add check to flip quaternion (#1624)
masterex1000
2021-02-20
[Examples] Fix typecast warnings in examples. (#1601)
Jeffery Myers
2021-02-20
[Physics] Fix typecast warnings generated by visual studio 2019 (#1599)
Jeffery Myers
2021-01-02
Update year to 2021
raysan5
2020-12-23
ADDED: CheckCollisionLines()
raysan5
2020-12-21
[Math Feature]: Add two functions for Vector2 to know if two lines intersect ...
Victor Gallet
2020-11-29
optimized MatrixLookAt (#1442)
Random
2020-11-03
Remove trailing spaces
Ray
2020-10-05
Review "aggregate initializations" #1403
Ray
2020-10-04
Add Vector2Reflect to raymath.h (#1400)
Daniel-Junior Dubé
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
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