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2018-07-16Avoid config.h in standalone modeRay
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-06-30Spacing tweaksRay
2018-05-20Added function: rlCheckBufferLimit()raysan5
2018-04-07Refactor all #define SUPPORT_* into a config.hAhmad Fatoum
That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461).
2018-03-11Corrected typoraysan5
2018-02-24Support 4 components mesh.tangent dataRay
Added struct Vector4 for convenience
2018-01-06Improved pixel formats supportraysan5
- Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required
2017-12-28Support UNCOMPRESSED_R32G32B32A32 texture formatraysan5
2017-12-20Corrected issue on OpenGL ES compilationRay San
2017-12-15Manually review previous PRRay San
2017-12-14added debug-event-markers for opengl so that you're able to set markers for ↵user
renderdoc or other gpu debuggers what your program is currently doing
2017-12-14added possibility to get modelview matrix from rlgl to be able to send it to ↵user
shaders
2017-12-14fixed function declaration differ from implementationuser
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-10-17Review VR functionalityRay San
To be more generic and configurable
2017-10-04Review VR simulatorRay San
Requires some work, distortion shader could be move out of raylib to example code...
2017-07-21Complete review of raymathraysan5
Now it should be coherent with OpenGL math standards
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-19Reorganized a couple of functionsraysan5
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-07-08Removed function referenceraysan5
2017-07-02Rename enum LogType names...raysan5
...to avoid possible conflicting symbols
2017-05-08Support HDR R32G32B32 float textures loadingRay
2017-05-08Some defines tweaks for consistencyRay
2017-05-08Comments reviewRay
2017-04-30Some code tweaksRay
2017-04-22Rename parameterraysan5
2017-03-20Review some commentsRay
2017-03-14Remove Oculus support from coderaysan5
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
2017-02-08Remove lighting system from rlgl standalone headerRay San
2017-01-22Upload wave collector - GGJ17 gameRay
2016-12-25Review comments and formattingraysan5
2016-11-22Corrected bug on GenTextureMipmaps()Ray
texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value
2016-11-17Some tweaks aroundraysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-10-29Support textures filteringraysan5
2016-10-27Function to set texture parameters -IN PROGRESS-raysan5
2016-10-17Added notes on vr tracking -> camera updateraysan5
2016-10-10Review UpdateVrTracking() and rlglLoadRenderTexture()raysan5
2016-09-05Redesigned lighting shader systemraysan5
2016-08-16Removed useless spacingraysan5
2016-08-06Remove functions from user exposureraysan5
2016-07-18Some code tweaksraysan5
2016-07-16Expose Oculus Rift functionality directlyraysan5
2016-07-16Added rlgl standalone sampleraysan5