| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-16 | Avoid config.h in standalone mode | Ray | |
| 2018-07-16 | Reviewed rlgl_standalone example | Ray | |
| 2018-07-16 | Converted rlgl module in header-only | Ray | |
| This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h | |||
| 2018-06-30 | Spacing tweaks | Ray | |
| 2018-05-20 | Added function: rlCheckBufferLimit() | raysan5 | |
| 2018-04-07 | Refactor all #define SUPPORT_* into a config.h | Ahmad Fatoum | |
| That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461). | |||
| 2018-03-11 | Corrected typo | raysan5 | |
| 2018-02-24 | Support 4 components mesh.tangent data | Ray | |
| Added struct Vector4 for convenience | |||
| 2018-01-06 | Improved pixel formats support | raysan5 | |
| - Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required | |||
| 2017-12-28 | Support UNCOMPRESSED_R32G32B32A32 texture format | raysan5 | |
| 2017-12-20 | Corrected issue on OpenGL ES compilation | Ray San | |
| 2017-12-15 | Manually review previous PR | Ray San | |
| 2017-12-14 | added debug-event-markers for opengl so that you're able to set markers for ↵ | user | |
| renderdoc or other gpu debuggers what your program is currently doing | |||
| 2017-12-14 | added possibility to get modelview matrix from rlgl to be able to send it to ↵ | user | |
| shaders | |||
| 2017-12-14 | fixed function declaration differ from implementation | user | |
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-10-17 | Review VR functionality | Ray San | |
| To be more generic and configurable | |||
| 2017-10-04 | Review VR simulator | Ray San | |
| Requires some work, distortion shader could be move out of raylib to example code... | |||
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Moved some functions to raymath | raysan5 | |
| Exposed some raymath useful functions to raylib API | |||
| 2017-07-21 | rlgl usable as standalone library | raysan5 | |
| 2017-07-19 | Reorganized a couple of functions | raysan5 | |
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-07-08 | Removed function reference | raysan5 | |
| 2017-07-02 | Rename enum LogType names... | raysan5 | |
| ...to avoid possible conflicting symbols | |||
| 2017-05-08 | Support HDR R32G32B32 float textures loading | Ray | |
| 2017-05-08 | Some defines tweaks for consistency | Ray | |
| 2017-05-08 | Comments review | Ray | |
| 2017-04-30 | Some code tweaks | Ray | |
| 2017-04-22 | Rename parameter | raysan5 | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-02-08 | Remove lighting system from rlgl standalone header | Ray San | |
| 2017-01-22 | Upload wave collector - GGJ17 game | Ray | |
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-27 | Function to set texture parameters -IN PROGRESS- | raysan5 | |
| 2016-10-17 | Added notes on vr tracking -> camera update | raysan5 | |
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-06 | Remove functions from user exposure | raysan5 | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-16 | Expose Oculus Rift functionality directly | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
