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2020-01-28Tweak to avoid compilation warningRay
2020-01-24Allow MAX_BATCH_BUFFERING config at compile timeRay
2020-01-24Addressed issue #1051Ray
Allow frustrum culling near/far distance configuration at compile time.
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions modifiersraysan5
2020-01-08Comments reviewRay
2020-01-08Reviewed some commentsRay
2020-01-05Update year to 2020raysan5
2019-12-29GenTextureCubemap(): renamed parameterraysan5
2019-12-11Corrected bug on rlReadTexturePixels()Ray
2019-12-11Read texture data as RGBA from FBO on GLES 2.0Ray
2019-12-04Corrected issue #1027raysan5
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-11[rlgl] Create function `rlUpdateMeshAt` (#1010)brankoku
* [rlgl] Create function `rlUpdateMeshAt` * [rlgl] Update function `rlUpdateMeshAt`
2019-11-06rlUpdateMesh now supports updating indices (#1009)brankoku
2019-11-04REVIEW: rlLoadTexture()raysan5
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-10-29Review formatting for PR #1004Ray
2019-10-29fix various problems, thanks CppCheck :) (#1005)João Coelho
* explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-27added GetMatrixProjection fixed issue with GL11 where model matrix was ↵chriscamacho
identity (#999)
2019-10-17Remove trailing spacesRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-22Review PR and commentsRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)
2019-08-27Formatting tweakraysan5
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Expose scissor functionalityraysan5
2019-08-20Review OpenGL ES 2.0 extensions checkraysan5
2019-08-12Corrected issue on compressed textures data sizeraysan5
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-07-27Reviewed rlTextureParameters()raysan5
Reviewed latest PR to also consider OpenGL 1.1 extension support (unprobable).
2019-07-27Changes without CLion mess (#916)Reece Mackie
2019-07-24Try to support stack matrices on models drawingRay
Not working yet... :(
2019-07-12Review extensions loading and freeingraysan5
2019-06-19Renamed screenWidth & screenHeightRay
2019-06-19Define some globalsRay
2019-06-15Fix vertex padding not zeroed for quads, close #891Shiqing
2019-06-06Review function prototypeRay
2019-05-14Corrected web issueRay
2019-05-08Remove trail spacesRay
2019-04-28Some formatting reviewraysan5
2019-04-28Expose enable/disable backface cullingraysan5
Some tweaks on BeginVrDrawing()
2019-04-27Review UWP implementationraysan5
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-23WARNING: Issues on web buildingRay
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage)
2019-04-23Alloc custom allocators on standalone modeRay
2019-04-23Review issues on OpenGL 1.1Ray
2019-04-23Support custom memory management macrosRay
Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-22Expose rlgl functions on shared librariesRay
2019-04-11Review cubemap generationRay