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2021-02-05REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562raysan5
2021-02-05REVIEWED: DecompressData(), memory reallocationraysan5
2021-02-02REVIEWED: LoadShaderProgram() #1563raysan5
2021-01-25Removing config.h.in file (#1546)hristo
2021-01-09rlOrtho() reverted changeRay
2021-01-07It's top-bottom not bottom-top in GL space. (#1517)Jeffery Myers
2021-01-06 Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENG...Victor Gallet
2021-01-06Review rlOrtho() to avoid return in the middle of the functionraysan5
2021-01-06Don't create an ortho matrix when the viewport is 0 in any axis. (#1504)Jeffery Myers
2021-01-02Update year to 2021raysan5
2020-12-23Review formattingraysan5
2020-12-13Add options to set line width and aliasing to rlGL layer. (#1457)Jeffery Myers
2020-12-05Add functions to enable/disable depth writes to go with functions for depth t...Jeffery Myers
2020-11-19Version tweakRay
2020-11-16rlUpdateTexture(): Corrected issueRay
2020-11-03Remove trailing spacesRay
2020-11-01Review contributed examplesRay
2020-10-31REDESIGNED: Multiple sampler2D usage on batch systemRay
2020-10-29Support multiple sample2D on batch drawing #1333Ray
2020-10-26Support additional texture units for default batch system #1333Ray
2020-10-26Review some commentsRay
2020-09-28Review Texture typeRay
2020-09-27Added noteraysan5
2020-09-27[wip] rlDrawMeshInstanced (#1318)seanpringle
2020-09-26REVIEW: GenTextureCubemap(), avoid using models.c functionsraysan5
2020-09-25REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal callsraysan5
2020-09-25REVIEWED: GenTextureCubemap(), use rlgl functionality onlyraysan5
2020-09-21REVIEWED: GenTextureCubemap()raysan5
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-09-18Review commentraysan5
2020-09-18REDESIGNED: GenTexture*() #721raysan5
2020-09-18REVIEWED: rlFramebufferAttach() to support texture layersraysan5
2020-09-18Corrected minor framebuffer issue on OpenGL ES 2.0raysan5
2020-09-18WARNING: REDESIGN of rlgl framebuffers API #721raysan5
2020-09-17WARNING: struct RenderTexture2D: Removed `depthTexture`raysan5
2020-09-16REVIEWED: UnloadShader() issueraysan5
2020-09-16Minor: remove tabsraysan5
2020-09-16Make sure to detach data before deletingraysan5
2020-09-15Review GenDrawCube() and GenDrawQuad()raysan5
2020-09-15Solved issues when compiled for OpenGL 1.1raysan5
2020-09-14REVIEWED: GetTextureData(), allow retrieving 32bit float dataraysan5
2020-09-01Update rlgl.hraysan5
2020-09-01MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]raysan5
2020-09-01Review custom blend modes mechanismraysan5
2020-09-01Multiple blendmodes (#1324)cedemax
2020-07-30rlCheckErrors (#1321)seanpringle
2020-07-28Corrected issue with framebuffer size storage #1298raysan5
2020-07-17Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290raysan5
2020-07-10Disable FBO support on OpenGL 2.1 #1290raysan5
2020-07-10Review commentraysan5