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raylib
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UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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rlgl.h
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Commit message (
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Author
2021-03-17
Support instancing in OpenGL ES 2.0 if available
Ray
2021-03-14
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Ray
2021-03-04
Some naming tweaks
Ray
2021-03-03
Corrected bug
Ray
2021-03-03
WARNING: BREAKING: RENAMED: enums values
Ray
2021-03-02
Reviewed defines, try to avoid elif statements
Ray
2021-03-02
Some misc tweaks
Ray
2021-03-02
REVIEWED: rlUnloadMesh()
Ray
2021-03-02
REVIEWED: rlUnloadMesh()
Ray
2021-03-02
REVIEWED: rlUnloadMesh() #1615
Ray
2021-02-28
Fixes gl state after HDR texture functions. (#1621)
Jeffery Myers
2021-02-26
Review bug on OpenGL 1.1
Ray
2021-02-21
[models] Move vboId ALLOC/FREE to rlgl module #1603
Ray
2021-02-20
[Examples] Fix typecast warnings in examples. (#1601)
Jeffery Myers
2021-02-14
Review some comments
raysan5
2021-02-09
Fix spelling mistake (#1581)
BrokenKeyboard
2021-02-05
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
raysan5
2021-02-05
REVIEWED: DecompressData(), memory reallocation
raysan5
2021-02-02
REVIEWED: LoadShaderProgram() #1563
raysan5
2021-01-25
Removing config.h.in file (#1546)
hristo
2021-01-09
rlOrtho() reverted change
Ray
2021-01-07
It's top-bottom not bottom-top in GL space. (#1517)
Jeffery Myers
2021-01-06
Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENG...
Victor Gallet
2021-01-06
Review rlOrtho() to avoid return in the middle of the function
raysan5
2021-01-06
Don't create an ortho matrix when the viewport is 0 in any axis. (#1504)
Jeffery Myers
2021-01-02
Update year to 2021
raysan5
2020-12-23
Review formatting
raysan5
2020-12-13
Add options to set line width and aliasing to rlGL layer. (#1457)
Jeffery Myers
2020-12-05
Add functions to enable/disable depth writes to go with functions for depth t...
Jeffery Myers
2020-11-19
Version tweak
Ray
2020-11-16
rlUpdateTexture(): Corrected issue
Ray
2020-11-03
Remove trailing spaces
Ray
2020-11-01
Review contributed examples
Ray
2020-10-31
REDESIGNED: Multiple sampler2D usage on batch system
Ray
2020-10-29
Support multiple sample2D on batch drawing #1333
Ray
2020-10-26
Support additional texture units for default batch system #1333
Ray
2020-10-26
Review some comments
Ray
2020-09-28
Review Texture type
Ray
2020-09-27
Added note
raysan5
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-26
REVIEW: GenTextureCubemap(), avoid using models.c functions
raysan5
2020-09-25
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
raysan5
2020-09-25
REVIEWED: GenTextureCubemap(), use rlgl functionality only
raysan5
2020-09-21
REVIEWED: GenTextureCubemap()
raysan5
2020-09-18
EXAMPLE: models_skybox works on OpenGL ES 2.0
raysan5
2020-09-18
Review comment
raysan5
2020-09-18
REDESIGNED: GenTexture*() #721
raysan5
2020-09-18
REVIEWED: rlFramebufferAttach() to support texture layers
raysan5
2020-09-18
Corrected minor framebuffer issue on OpenGL ES 2.0
raysan5
2020-09-18
WARNING: REDESIGN of rlgl framebuffers API #721
raysan5
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