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2022-09-19Update rlgl.hRay
2022-09-19REMOVED: Mipmaps software generation for OpenGL 1.1Ray
As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference.
2022-09-18[rlgl] Check for extensions before enabling them (#2706)Nikolas
* [rlgl] Check for extensions before enabling them * Shift to glad on macOS * #undef CORE_OPENGL_33 * Remove version hack and fix ASTC compression assumption * Remove loader from glad * Use GLAD_MALLOC/FREE instead of malloc/free * More explicit extension checking
2022-09-12Enable DXT compression on __APPLE__ targets (#2694)Nikolas
2022-09-09WARNING: BREAKING: Reviewed SSBO usage to avoid `long long`Ray
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-05WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirementRay
Updated version to `rlgl 4.2`
2022-09-05REVIEWED: rlgl enums and commentsRay
2022-09-01ADDED: `RL_TEXTURE_MIPMAP_BIAS_RATIO` support to `rlTextureParameters()` for ↵Ray
OpenGL 3.3 #2674
2022-08-18minor tweakRay
2022-08-02Update rlgl.hRay
2022-08-02Remove trailing spacesRay
2022-06-23Fix signedness in rlBindImageTexture (#2539)Hanaxar
rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
2022-06-21Update rlgl.hRay
2022-06-21minor tweakRay
2022-06-18Revert "Update rlgl.h"Ray
This reverts commit 8fe6bfabbf91913fcca10ab12d23fcbde568f7b1.
2022-06-18Update rlgl.hRay
2022-06-18Update rlgl.hRay
2022-06-16REVIEWED: `rlTextureParameters()`, reset anisotropy levelRay
2022-06-16REVIEWED: `rlGenTextureMipmaps()`, removed filtering setupRay
2022-06-07RENAMED: `BLEND_ALPHA_PREMUL` to `BLEND_ALPHA_PREMULTIPLY`Ray
2022-05-19Improved boolean definitions (#2485)Jonathan Poncelet
2022-05-07Corrected typoRay
2022-05-06Add support for truncating parser input (#2464)lazaray
* Add support for truncating parser input * Remove RLAPI from implementations in rlgl.h
2022-04-25Update rlgl.hRay
2022-04-24REDESIGNED: Set rlgl internal framebuffer #2420Ray
2022-04-24Update rlgl.hRay
2022-04-24Update rlgl.hRay
2022-04-24Fix for vr rendering not taking render target size into account (#2424)Maiko Steeman
2022-04-24Update rlgl.hRay
2022-02-20REVIEWED: Some functions input parametes that should be `const`raysan5
2022-02-13add premultiplied alpha blend mode (#2342)megagrump
2022-01-28Minor tweakraysan5
2022-01-13REVIEWED: `rlLoadShaderCode()`raysan5
2022-01-13rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId ↵Matthew Owens
if repesctive Code is NULL (#2281)
2022-01-08Improved shader loading codeRay
2022-01-08Reviewed possible issue with shaders detachingRay
2022-01-02Change comment about custom blend modes in rlgl.h (#2260)Gerber Lóránt Viktor
2021-12-31Update year to 2022raysan5
2021-12-15REVIEWED: Clear SSBO buffers on loading #2185raysan5
2021-11-21fixed typo: aproximation to approximation (#2163)めぐみ発動機 (isVowel / GreenWing)
2021-11-15REVIEWED: rlUpdateTexture()Ray
2021-11-09Allow GL4.3 capabilities to be shown (#2124)Uneven Prankster
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09REVIEWED: rlGetCompressedFormatName()Ray
2021-11-09Review variables initializationRay
- All variables are initialized on declaration, some arrays were not properly initialized - Static array buffers require memset() for re-initialization on every function call
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-26Update comments for OpenGL 4.3Ray
2021-10-19Remove trailing spacesraysan5
2021-10-19Reviewed latest PR formatting and detailsraysan5
2021-10-19Support create OpenGL debug context in OpenGL 4.3 (#2068)warzes
* - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context
2021-10-18Reviewed `glDisableVertexAttribArray()` issue #2068raysan5