| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-09-19 | Update rlgl.h | Ray | |
| 2022-09-19 | REMOVED: Mipmaps software generation for OpenGL 1.1 | Ray | |
| As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference. | |||
| 2022-09-18 | [rlgl] Check for extensions before enabling them (#2706) | Nikolas | |
| * [rlgl] Check for extensions before enabling them * Shift to glad on macOS * #undef CORE_OPENGL_33 * Remove version hack and fix ASTC compression assumption * Remove loader from glad * Use GLAD_MALLOC/FREE instead of malloc/free * More explicit extension checking | |||
| 2022-09-12 | Enable DXT compression on __APPLE__ targets (#2694) | Nikolas | |
| 2022-09-09 | WARNING: BREAKING: Reviewed SSBO usage to avoid `long long` | Ray | |
| raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage. | |||
| 2022-09-05 | WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirement | Ray | |
| Updated version to `rlgl 4.2` | |||
| 2022-09-05 | REVIEWED: rlgl enums and comments | Ray | |
| 2022-09-01 | ADDED: `RL_TEXTURE_MIPMAP_BIAS_RATIO` support to `rlTextureParameters()` for ↵ | Ray | |
| OpenGL 3.3 #2674 | |||
| 2022-08-18 | minor tweak | Ray | |
| 2022-08-02 | Update rlgl.h | Ray | |
| 2022-08-02 | Remove trailing spaces | Ray | |
| 2022-06-23 | Fix signedness in rlBindImageTexture (#2539) | Hanaxar | |
| rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that. | |||
| 2022-06-21 | Update rlgl.h | Ray | |
| 2022-06-21 | minor tweak | Ray | |
| 2022-06-18 | Revert "Update rlgl.h" | Ray | |
| This reverts commit 8fe6bfabbf91913fcca10ab12d23fcbde568f7b1. | |||
| 2022-06-18 | Update rlgl.h | Ray | |
| 2022-06-18 | Update rlgl.h | Ray | |
| 2022-06-16 | REVIEWED: `rlTextureParameters()`, reset anisotropy level | Ray | |
| 2022-06-16 | REVIEWED: `rlGenTextureMipmaps()`, removed filtering setup | Ray | |
| 2022-06-07 | RENAMED: `BLEND_ALPHA_PREMUL` to `BLEND_ALPHA_PREMULTIPLY` | Ray | |
| 2022-05-19 | Improved boolean definitions (#2485) | Jonathan Poncelet | |
| 2022-05-07 | Corrected typo | Ray | |
| 2022-05-06 | Add support for truncating parser input (#2464) | lazaray | |
| * Add support for truncating parser input * Remove RLAPI from implementations in rlgl.h | |||
| 2022-04-25 | Update rlgl.h | Ray | |
| 2022-04-24 | REDESIGNED: Set rlgl internal framebuffer #2420 | Ray | |
| 2022-04-24 | Update rlgl.h | Ray | |
| 2022-04-24 | Update rlgl.h | Ray | |
| 2022-04-24 | Fix for vr rendering not taking render target size into account (#2424) | Maiko Steeman | |
| 2022-04-24 | Update rlgl.h | Ray | |
| 2022-02-20 | REVIEWED: Some functions input parametes that should be `const` | raysan5 | |
| 2022-02-13 | add premultiplied alpha blend mode (#2342) | megagrump | |
| 2022-01-28 | Minor tweak | raysan5 | |
| 2022-01-13 | REVIEWED: `rlLoadShaderCode()` | raysan5 | |
| 2022-01-13 | rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId ↵ | Matthew Owens | |
| if repesctive Code is NULL (#2281) | |||
| 2022-01-08 | Improved shader loading code | Ray | |
| 2022-01-08 | Reviewed possible issue with shaders detaching | Ray | |
| 2022-01-02 | Change comment about custom blend modes in rlgl.h (#2260) | Gerber Lóránt Viktor | |
| 2021-12-31 | Update year to 2022 | raysan5 | |
| 2021-12-15 | REVIEWED: Clear SSBO buffers on loading #2185 | raysan5 | |
| 2021-11-21 | fixed typo: aproximation to approximation (#2163) | めぐみ発動機 (isVowel / GreenWing) | |
| 2021-11-15 | REVIEWED: rlUpdateTexture() | Ray | |
| 2021-11-09 | Allow GL4.3 capabilities to be shown (#2124) | Uneven Prankster | |
| Now that 4.3 was added this can be enabled with the compile flag. | |||
| 2021-11-09 | REVIEWED: rlGetCompressedFormatName() | Ray | |
| 2021-11-09 | Review variables initialization | Ray | |
| - All variables are initialized on declaration, some arrays were not properly initialized - Static array buffers require memset() for re-initialization on every function call | |||
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-26 | Update comments for OpenGL 4.3 | Ray | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-19 | Reviewed latest PR formatting and details | raysan5 | |
| 2021-10-19 | Support create OpenGL debug context in OpenGL 4.3 (#2068) | warzes | |
| * - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context | |||
| 2021-10-18 | Reviewed `glDisableVertexAttribArray()` issue #2068 | raysan5 | |
