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2020-02-17Comment fprintf() callsRay
2020-02-14Add function prototypeRay
2020-02-14[raudio] ADDED: SetAudioStreamBufferSizeDefault()Ray
There could be some cases where we need to define the internal audio buffer size, now it's possible. RENAMED: InitAudioBuffer() to LoadAudioBuffer() RENAMED: CloseAudioBuffer() to UnloadAudioBuffer() Renamed some defines and reviewed some comments.
2020-02-14Remove "No Audio Buffer" tracesRay
2020-02-13Update miniaudio.hRay
2020-02-13[raudio] Corrected issue with OGG sound loadingRay
2020-02-13Review some RPI issuesRay
2020-02-12Updated periodSize referenceRay
2020-02-12Trace log comment reviewRay
2020-02-12[core] Avoid pixel bleeding issue on MSAARay
2020-02-12Reviewed Cppcheck issues #1098Ray
2020-02-11Fixed memory leaks in textures.c (#1097)SasLuca
2020-02-11REVIEWED: GetDirectoryPath()Ray
Check if provided path is a full path containing system root letter: C:\
2020-02-11SUPPORT_HALFBUSY_WAIT_LOOPRay
2020-02-10Remove spacingraysan5
2020-02-10[raudio] Update to latest miniaudio 0.10raysan5
2020-02-10Minor tweaksraysan5
2020-02-10Review DEBUG trace log and custom allocatorsraysan5
Not exposing some data structures
2020-02-09REVIEWED: GenMeshCylinder(), solved issue #1088raysan5
2020-02-09Corrected issue with toupper() usageraysan5
2020-02-09Review some libc dependency commentsraysan5
2020-02-09Minor tweaksraysan5
2020-02-06Review missing includeRay
2020-02-06Corrected issue with TextToUpper() and TextToLower()Ray
This issue was breaking multiple things...
2020-02-06Minor format tweaksRay
2020-02-06Update resource filesRay
2020-02-06Update GLFW to latest masterRay
2020-02-06Update external librariesRay
2020-02-04Added func used in commentsRay
2020-02-04Review GetCurrentTime()Ray
2020-02-04Update gestures.hRay
2020-02-04Review libc dependencies and remove when possibleRay
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers
2020-02-04Update to miniaudio 0.10 (#1092)David Reid
* Update to miniaudio 0.10 This replaces the old ma_pcm_converter with ma_data_converter. At this time of this commit, miniaudio 0.10 is still in the testing phase. To make it easier to update miniaudio.h during this period, I've temporarily moved the @raysan5 Win32 customizations to raudio.c because there may be quite a few updates to miniaudio.h during this time. * Use miniaudio's built-in volume control.
2020-02-03Review issue with RLGL TraceLog()Ray
2020-02-03Remove all trail spacesRay
2020-02-03Update rlgl.hRay
2020-02-03Replace TraceLog() function by TRACELOG macroRay
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-02-03Update project version for release2.6.02.6Ray
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-29Review PHYSAC_NO_THREADS on WebAssemblyRay
2020-01-29Review bool type checkRay
2020-01-29Review spacingRay
2020-01-29Renamed Mat2 to Matrix2x2Ray
2020-01-29Added comments related to #837Ray
2020-01-28Tweak to avoid compilation warningRay
2020-01-28Some tweaksRay
2020-01-27Corrected issue with matrix order multiplication #1054Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
REMOVED: IsTouchDetected()