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rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
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ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
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This reverts commit c4fb6c8517d8480afffafdff81155dd35a600f73.
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This reverts commit da9bc564d2534ac447b0a22761e38ed2fd3e717b.
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* Fix SetWindowMinSize and SetWindowMaxSize
* Fix window resizes to update the viewport
* Fix window resizes to update the viewport 2
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* Add note and todo to GetWindowScaleDPI
* Complement ToggleFullscreen and change ToggleBorderlessWindowed
* Complement SetWindowState and ClearWindowState
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* Complement SetWindowMonitor SDL implementation
* Complement SetWindowMonitor SDL implementation 2
* Complement SetWindowMonitor SDL implementation 3
* Complement GetMonitorPosition SDL implementation
* Small tweaks to various SDL implementation
* Small tweaks to various SDL implementation 2
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* [core] Add more missing implementations to SDL
Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
* Completing `SetWIndowState` and `ClearWindowState`
* Add VSync support for SDL
* Fix `CORE.Window.display` size issue
* Fix getting monitor size
We now get the size of the monitor where the window is located
* Add `ToggleBorderlessWindowed`
* Add `ToggleFullscreen`
* Add `GetMonitorPosition`
* Add `SetWindowMonitor`
NOTE: The function is implemented but incomplete
* Replace `TraceLog` by `TRACELOG`
* Fixed mouse delta issue in relative mode
Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp
* Fix `IsKeyPressed` issue
An issue caused `IsKeyPressed` to continuously return true for most keys when pressed
* Fix `SetGamepadMappings` returning
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* Add more missing implementations 1
* Add more missing implementations 2
* Add more missing implementations 3
* Add more missing implementations 4
* Add more missing implementations 5
* Add more missing implementations 6
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for zig master (2023-10-17)
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It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
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* Fix SDL keyboard issue
We have added a mapping table between raylib keys and SDL scancodes.
* Change `ScancodeToKey` array type
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* Add missing implementations
* Add missing implementations 2
* Add missing implementations 3
* Add missing implementations 4
* Add missing implementations 5
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* Implemented GetCurrentMonitor
* remove traceloog in GetCurrentMonitor
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Currently doing the following:
```
make
touch rcore_desktop.c
make
```
Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed
This commit resolves that
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Co-authored-by: Stanislav Yablonskiy <[email protected]>
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* Fix mouse wheel getting stucked scrolling up or down
* Fix mouse movement on 3D
* Fix mouse button presses
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* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
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Changes the return type of `InitGraphicsDevice()` from `bool` to `int`.
Adds a return at the end of `InitPlatform()`.
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* Fix SetMouseCursor implementation for PLATFORM_WEB
- Restrict function to only set the cursor inside the canvas
* Set the CORE input mouse
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`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
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(#3395)
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Fixed the fact that coordinates were not normalized on Android, preventing detection of `GESTURE_DOUBLE_TAP`
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* Fix drm compilation issue on InitWindow
* Fix android compilation issue on InitWindow
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