| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-05-27 | Corrected issue with compiler param | Ray | |
| Added android_native_app_glue module to raylib compilation instead of compiling it as static lib at apk generation. | |||
| 2018-05-21 | Working on Android APK building | raysan5 | |
| 2018-05-20 | Removed 32bit arm Android library | raysan5 | |
| From 2019 64bit support will be mandatory to publish an Android app. Google plans to require that new apps target Oreo (API level 26) in August of 2018. | |||
| 2018-05-12 | Makefile: Remove unnecessary -no-pie for older GCC support | Ahmad Fatoum | |
| Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9. | |||
| 2018-05-11 | Review raylib version to 2.0 | Ray | |
| Review raylib_icon resource | |||
| 2018-05-04 | BREAKING CHANGE: Renamed SpriteFont type to Font | Ray San | |
| - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) | |||
| 2018-04-03 | Updated to latest raylib changes | Ray | |
| Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags | |||
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-02-21 | Removed flag -fgnu89-inline | Ray | |
| 2018-02-19 | Corrected path backslash | Ray | |
| 2018-02-11 | Some reviews for Android compilation | Ray | |
| 2018-01-15 | Reviewed Makefiles... | - | |
| - Renamed VERSION to RAYLIB_VERSION - Renamed API_VERSION to RAYLIB_API_VERSION - Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH - Support Web Assembly compilation on PLATFORM_WEB | |||
| 2018-01-15 | Support canvas scaling with window | - | |
| 2018-01-15 | Review Makefiles and templates | - | |
| 2017-12-05 | Removed OpenAL Soft dependency on building | Ray San | |
| OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity... | |||
| 2017-10-22 | Simplified flags | Ray | |
| 2017-10-16 | Review issue with resources folder | Ray San | |
| 2017-10-14 | Review some issues | Ray | |
| It seems there are some platform-dependant issues | |||
| 2017-10-14 | Review templates for Android | raysan5 | |
| - Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template | |||
| 2017-10-14 | NEW self-contained Android Makefile for APK build | raysan5 | |
| 2017-10-14 | Working on game templates | raysan5 | |
| 2017-10-14 | Review Makefiles | raysan5 | |
| 2017-10-14 | Remove android_project template | raysan5 | |
| 2017-10-14 | Remove basic_test template | raysan5 | |
| 2017-10-11 | Cleaning Android project template | Ray San | |
| Notice that requries libraries are directly taken from raylib/release/libs/android folder and nativeLoader.java is generated by Makefile on the go | |||
| 2017-10-11 | Reorganize release and dependencies | Ray San | |
| 2017-10-10 | More work on Android building... | Ray San | |
| 2017-10-05 | Android APK building... | Ray San | |
| Using shared libraries just don't work... | |||
| 2017-10-04 | Keep working on Android shared libs... | Ray San | |
| 2017-10-03 | Keep working on Makefiles... | Ray San | |
| 2017-10-02 | Working on Makefiles... | Ray San | |
| 2017-09-29 | Updated libraries for release | Ray | |
| OpenAL Soft and raylib compiled for release and stripped | |||
| 2017-09-29 | Updated to work! | Ray San | |
| 2017-09-29 | Keep working on Android custom building... | Ray San | |
| ...almost there! raylib already works, issues with OpenAL Soft linkage... | |||
| 2017-09-28 | Strip down functionality for testing | Ray San | |
| 2017-09-28 | Work on custom Android build | Ray San | |
| - Renamed some folders - Added some files for testing - Removed useless files | |||
| 2017-09-27 | Added verbose output | Ray San | |
| 2017-09-26 | More work on Android APK building... | Ray San | |
| For some reason it's not working properly... :( | |||
| 2017-09-26 | Working on Android APK building... | Ray San | |
| 2017-09-23 | Added JAVA_HOME | raysan5 | |
| 2017-09-23 | Update Android libs and building | Ray | |
| 2017-09-23 | Updated comments and paths | Ray | |
| 2017-09-23 | Working on project Makefile for Android | Ray | |
| 2017-09-23 | Working on Android APK building with Makefile | Ray | |
| 2017-05-19 | Some tweaks and additions | Ray | |
| 2017-05-14 | Review Android template libraries | Ray | |
| Updated to latest version, not tested | |||
| 2017-05-10 | Review some path for image sharing | Ray | |
| 2017-04-28 | Renamed deprecated function name | Ray | |
| 2017-04-23 | Set canvas background to black... | raysan5 | |
| ..to avoid blending issues with white background | |||
| 2017-04-21 | basic_game - update makefile | Eugene F | |
| Removed glew from basic_game makefile as glew is not part of the raylib package (no glew in mingw). | |||
