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/*******************************************************************************************
*
*   raylib [core] example - Initialize 3d camera free
*
*   This example has been created using raylib 1.3 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");

    // Define the camera to look into our 3d world
    Camera3D camera = { 0 };
    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
    camera.fovy = 45.0f;                                // Camera field-of-view Y
    camera.projection = CAMERA_PERSPECTIVE;                   // Camera mode type

    Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };

    SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode

    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())        // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        UpdateCamera(&camera);          // Update camera

        if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            BeginMode3D(camera);

                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);

                DrawGrid(10, 1.0f);

            EndMode3D();

            DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
            DrawRectangleLines( 10, 10, 320, 133, BLUE);

            DrawText("Free camera default controls:", 20, 20, 10, BLACK);
            DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
            DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
            DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
            DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
            DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}