summaryrefslogtreecommitdiffhomepage
path: root/examples/core/core_scissor_test.c
blob: 62ae080cbf7dc15de90c7f9c768d53e3f158f13e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*******************************************************************************************
*
*   raylib [core] example - Scissor test
*
*   Example originally created with raylib 2.5, last time updated with raylib 3.0
*
*   Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*   BSD-like license that allows static linking with closed source software
*
*   Copyright (c) 2019-2024 Chris Dill (@MysteriousSpace)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");

    Rectangle scissorArea = { 0, 0, 300, 300 };
    bool scissorMode = true;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyPressed(KEY_S)) scissorMode = !scissorMode;

        // Centre the scissor area around the mouse position
        scissorArea.x = GetMouseX() - scissorArea.width/2;
        scissorArea.y = GetMouseY() - scissorArea.height/2;
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            if (scissorMode) BeginScissorMode((int)scissorArea.x, (int)scissorArea.y, (int)scissorArea.width, (int)scissorArea.height);

            // Draw full screen rectangle and some text
            // NOTE: Only part defined by scissor area will be rendered
            DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RED);
            DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);

            if (scissorMode) EndScissorMode();

            DrawRectangleLinesEx(scissorArea, 1, BLACK);
            DrawText("Press S to toggle scissor test", 10, 10, 20, BLACK);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}