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/*******************************************************************************************
*
*	raylib example 07a - Initialize 3d mode
*
*	This example has been created using raylib 1.0 (www.raylib.com)
*	raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*	Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
*
********************************************************************************************/

#include "raylib.h"

int main()
{
	int screenWidth = 800;
	int screenHeight = 450;

	Vector3 position = { 0.0, 0.0, 0.0 };
	
	Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
	
	// Initialization
	//---------------------------------------------------------
	InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
	//----------------------------------------------------------
	
    // Main game loop
    while (!WindowShouldClose())	// Detect window close button or ESC key
    {
		// Update
		//-----------------------------------------------------
		// TODO: Update your variables here
		//-----------------------------------------------------
		
		// Draw
		//-----------------------------------------------------
		BeginDrawing();
		
			ClearBackground(WHITE);
			
			Begin3dMode(camera);
			
				DrawCube(position, 2, 2, 2, RED);

				DrawGrid(10.0, 1.0);
				
			End3dMode();
			
			DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
			
			DrawFps();
		
        EndDrawing();
		//-----------------------------------------------------
    }

	// De-Initialization
	//---------------------------------------------------------
    CloseWindow();		// Close window and OpenGL context
	//----------------------------------------------------------
	
    return 0;
}