blob: fd8d17e1aef6ebdcf5e6b736b1f7696d1eac2ece (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#version 100
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0);
}
|