blob: 6279bc497cce15a7f187f947fcd131919d679f41 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Remove translation from the view matrix
mat4 rotView = mat4(mat3(view));
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
gl_Position = clipPos.xyzw;
}
|