summaryrefslogtreecommitdiffhomepage
path: root/examples/models/resources/shaders/skybox.fs
blob: 0bd2f320ce16f6648f8cbdf64ff4487073fc3342 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
/*******************************************************************************************
*
*   rPBR [shader] - Background skybox fragment shader
*
*   Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/

#version 330

// Input vertex attributes (from vertex shader)
in vec3 fragPos;

// Input uniform values
uniform samplerCube environmentMap;

// Output fragment color
out vec4 finalColor;

void main()
{
    // Fetch color from texture map
    vec3 color = texture(environmentMap, fragPos).rgb;

    // Apply gamma correction
    color = color/(color + vec3(1.0));
    color = pow(color, vec3(1.0/2.2));

    // Calculate final fragment color
    finalColor = vec4(color, 1.0);
}