blob: 0bd2f320ce16f6648f8cbdf64ff4487073fc3342 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
/*******************************************************************************************
*
* rPBR [shader] - Background skybox fragment shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPos;
// Input uniform values
uniform samplerCube environmentMap;
// Output fragment color
out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = texture(environmentMap, fragPos).rgb;
// Apply gamma correction
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
// Calculate final fragment color
finalColor = vec4(color, 1.0);
}
|