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/**********************************************************************************************
*
* raylib - Advance Game template
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef SCREENS_H
#define SCREENS_H
#define BASE_HEAD_WIDTH 400
#define BASE_HAIR_WIDTH 500
#define BASE_NOSE_WIDTH 80
#define BASE_MOUTH_WIDTH 170
#define BASE_EYES_WIDTH 240
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
typedef struct {
int head;
int colHead;
int eyes; // Config
int nose; // Config
int mouth; // Config
int hair; // Config
int colHair; // Config
int glasses; // Config
//int piercing;
//int freckles;
} Character;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern const unsigned int headColors[6];
extern const unsigned int hairColors[10];
extern GameScreen currentScreen;
extern Font font;
extern Music music;
extern Sound fxCoin;
extern Texture2D background;
extern Texture2D texNPatch;
extern NPatchInfo npInfo;
extern Texture2D texHead, texHair, texNose, texMouth, texEyes, texComp;
extern Texture2D texMakeup;
extern Character player;
extern Character playerBase;
extern Character dating;
extern Character datingBase;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
// Gui Button
bool GuiButton(Rectangle rec, const char *text, int forcedState);
Character GenerateCharacter(void);
void CustomizeCharacter(Character *character);
void DrawCharacter(Character character, Vector2 position);
//----------------------------------------------------------------------------------
// Logo Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitLogoScreen(void);
void UpdateLogoScreen(void);
void DrawLogoScreen(void);
void UnloadLogoScreen(void);
int FinishLogoScreen(void);
//----------------------------------------------------------------------------------
// Title Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitTitleScreen(void);
void UpdateTitleScreen(void);
void DrawTitleScreen(void);
void UnloadTitleScreen(void);
int FinishTitleScreen(void);
//----------------------------------------------------------------------------------
// Gameplay Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitGameplayScreen(void);
void UpdateGameplayScreen(void);
void DrawGameplayScreen(void);
void UnloadGameplayScreen(void);
int FinishGameplayScreen(void);
//----------------------------------------------------------------------------------
// Ending Screen Functions Declaration
//----------------------------------------------------------------------------------
void InitEndingScreen(void);
void UpdateEndingScreen(void);
void DrawEndingScreen(void);
void UnloadEndingScreen(void);
int FinishEndingScreen(void);
#ifdef __cplusplus
}
#endif
#endif // SCREENS_H
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