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cmake_minimum_required(VERSION 2.6)
project(skully_escape)
# Grab the screens
file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)
# Resources
# Copy all of the resource files to the destination
file(COPY "resources/" DESTINATION "resources/")
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