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| author | realtradam <[email protected]> | 2022-09-04 11:54:02 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-09-04 11:54:02 -0400 |
| commit | a1a05c52faa256f24d8c6503295d52f148c68207 (patch) | |
| tree | d807110bc0e5314f0c29222d3ba61029dad54610 | |
| parent | 37a75943761e9932adcb2423e42d9528fedaa141 (diff) | |
| download | realtradam-a1a05c52faa256f24d8c6503295d52f148c68207.tar.gz realtradam-a1a05c52faa256f24d8c6503295d52f148c68207.zip | |
add drawtexturepro and some cleanup
| -rw-r--r-- | Readme.mdown | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/Readme.mdown b/Readme.mdown index 9f1b409..23e3eb4 100644 --- a/Readme.mdown +++ b/Readme.mdown @@ -17,15 +17,16 @@ https://tradam.itch.io * [**FelBind** - *C to mruby Automatic Binding Generator*](#felbind---c-to-mruby-automatic-binding-generator) * [**Justicar** - *Ruby Based Static Website Generator*](#justicar---ruby-based-static-website-generator) * [***Games and Demos***](#games-and-demos) - * [🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course*](#-orc-arena-of-time---top-down-innovative-obstacle-course) - * [**Among Us Clicker** - *Web Clicker Game Made With Vue.js*](#among-us-clicker---web-clicker-game-made-with-vuejs) - * [**Zig CHIP8** - *CHIP8 Emulator Implemented With Zig*](#zig-chip8---chip8-emulator-implemented-with-zig) - * [**SteelWings** - *Free Roam Shoot-em-up*](#steelwings---free-roam-shoot-em-up) - * [**Winter One** - *Scrolling Shoot-em-up*](#winter-one---scrolling-shoot-em-up) - * [**Optimal Direction** - *Racing*](#optimal-direction---racing) - * [**Card Slide Concept** - *Card Arena Concept*](#card-slide-concept---card-arena-concept) - * [**Arbitrary Polygon Collision** - *Collision Detection Demo*](#arbitrary-polygon-collision---collision-detection-demo) - * [**Almost Pong** - *A Twist On Pong*](#almost-pong---a-twist-on-pong) + * [🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course (Ruby)*](#-orc-arena-of-time---top-down-innovative-obstacle-course-ruby) + * [**Among Us Clicker** - *Web Clicker Game (JavaScript/Vue.js)*](#among-us-clicker---web-clicker-game-javascriptvuejs) + * [**Raylib DrawTexturePro() Demo** - *Program For Teaching Newcomers Raylib ( C )*](#raylib-drawtexturepro-demo---program-for-teaching-newcomers-raylib--c-) + * [**Zig CHIP8** - *CHIP8 Emulator (GLSL/Zig)*](#zig-chip8---chip8-emulator-glslzig) + * [**SteelWings** - *Free Roam Shoot-em-up (Ruby)*](#steelwings---free-roam-shoot-em-up-ruby) + * [**Winter One** - *Scrolling Shoot-em-up (Godot)*](#winter-one---scrolling-shoot-em-up-godot) + * [**Optimal Direction** - *Racing Demo (Godot)*](#optimal-direction---racing-demo-godot) + * [**Card Slide Concept** - *Card Arena Concept (Ruby)*](#card-slide-concept---card-arena-concept-ruby) + * [**Arbitrary Polygon Collision** - *Collision Detection Demo (Ruby)*](#arbitrary-polygon-collision---collision-detection-demo-ruby) + * [**Almost Pong** - *A Twist On Pong (Ruby)*](#almost-pong---a-twist-on-pong-ruby) <!-- vim-markdown-toc --> @@ -65,52 +66,57 @@ One can build websites using a regular file directory structure but also has a p ## ***Games and Demos*** -### 🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course* +### 🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course (Ruby)* [**Play Here**](https://tradam.itch.io/orc-arena-of-time) / [**Github**](https://github.com/realtradam/orc-arena-of-time) Help Orc the orc maneuver through the Arena of Time and reach the end! Won the [Raylib 5K Gamejam](https://itch.io/jam/raylib-5k-gamejam/results/enjoyment-is-the-game-enjoyable-to-play) in *First Place* against 40 other entrants! I'm really proud of this project, give it a shot :D -### **Among Us Clicker** - *Web Clicker Game Made With Vue.js* +### **Among Us Clicker** - *Web Clicker Game (JavaScript/Vue.js)* [**Play Here**](https://imposter.exposed) / [**Github**](https://github.com/realtradam/Amongus-Clicker) A clicker game made with Vue.js where I built a custom animation and particle system to give that really nice polished feel. -### **Zig CHIP8** - *CHIP8 Emulator Implemented With Zig* +### **Raylib DrawTexturePro() Demo** - *Program For Teaching Newcomers Raylib ( C )* +[**Play Here**](https://tradam.itch.io/raylib-drawtexturepro-interactive-demo) / [**Github**](https://github.com/realtradam/raylib-DrawTexturePro-interactive-demo) + +An interactive demo designed specifically the help new programmers using Raylib to learn this fundamental function. Helps the community daily. + +### **Zig CHIP8** - *CHIP8 Emulator (GLSL/Zig)* [**Github**](https://github.com/realtradam/zig-chip-8) Using the Zig programming language, I implemented a working CHIP8 Emulator. I also added in a few custom self-made shaders in GLSL to give it that retro CRT vibe. -### **SteelWings** - *Free Roam Shoot-em-up* +### **SteelWings** - *Free Roam Shoot-em-up (Ruby)* [**Play Here**](https://argo.itch.io/steelwings) / [**Github**](https://github.com/realtradam/SteelWings) A small little shoot-em-up where you fly around and shoot enemies that have varying AI! My first bigger project where I was able use and test FelECS, this project was done by me and a friend. -### **Winter One** - *Scrolling Shoot-em-up* +### **Winter One** - *Scrolling Shoot-em-up (Godot)* [**Play Here**](https://tradam.itch.io/winter-one) Simple scrolling shooter that was created using the Godot game engine. The first project where I cooperated with a teammate. -### **Optimal Direction** - *Racing* +### **Optimal Direction** - *Racing Demo (Godot)* [**Play Here**](https://tradam.itch.io/optimal-direction) / [**Github**](https://github.com/realtradam/optimal-direction) An old abandoned prototype. I worked on this project on and off for more then a year before abandoning it because of a much too large scope at the time. I learned a lot about setting reasonable expectations for projects. Regardless I have uploaded this game as it still has some fun driving mechanics for what it is. -### **Card Slide Concept** - *Card Arena Concept* +### **Card Slide Concept** - *Card Arena Concept (Ruby)* [**Play Here**](https://tradam.itch.io/card-slide-prototype) / [**Github**](https://github.com/realtradam/card-slide-concept) Inspired by the [card sliding effect](https://cdn.discordapp.com/attachments/611458387200180257/972393170564427786/2022-05-03_12-12-36.mp4) created by [Stacklands](https://store.steampowered.com/app/1948280/Stacklands/) I decided to recreate it myself from scratch to great effect! -### **Arbitrary Polygon Collision** - *Collision Detection Demo* +### **Arbitrary Polygon Collision** - *Collision Detection Demo (Ruby)* [**Play Here**](https://tradam.itch.io/arbitrary-polygon-collision-demo) / [**Github**](https://github.com/realtradam/arbitrary-polygon-collision) My implementation of the [Separating Axis Theorem](https://en.wikipedia.org/wiki/Hyperplane_separation_theorem#Use_in_collision_detection) to resolve collisions of arbitrary convex polygons. I made it in Ruby as I couldn't find an existing implementation of it in this language. Neat stuff! -### **Almost Pong** - *A Twist On Pong* +### **Almost Pong** - *A Twist On Pong (Ruby)* [**Play Here**](https://tradam.itch.io/almost-pong) / [**Github**](https://github.com/realtradam/almost-pong) A remake of [Almost Pong](https://www.lessmilk.com/almost-pong/). I wanted to see how fast I could remake a simple game using my custom workflow(the answer is pretty fast, only took not too much longer then one hour). |
