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authorrealtradam <[email protected]>2022-09-04 11:54:02 -0400
committerrealtradam <[email protected]>2022-09-04 11:54:02 -0400
commita1a05c52faa256f24d8c6503295d52f148c68207 (patch)
treed807110bc0e5314f0c29222d3ba61029dad54610
parent37a75943761e9932adcb2423e42d9528fedaa141 (diff)
downloadrealtradam-a1a05c52faa256f24d8c6503295d52f148c68207.tar.gz
realtradam-a1a05c52faa256f24d8c6503295d52f148c68207.zip
add drawtexturepro and some cleanup
-rw-r--r--Readme.mdown42
1 files changed, 24 insertions, 18 deletions
diff --git a/Readme.mdown b/Readme.mdown
index 9f1b409..23e3eb4 100644
--- a/Readme.mdown
+++ b/Readme.mdown
@@ -17,15 +17,16 @@ https://tradam.itch.io
* [**FelBind** - *C to mruby Automatic Binding Generator*](#felbind---c-to-mruby-automatic-binding-generator)
* [**Justicar** - *Ruby Based Static Website Generator*](#justicar---ruby-based-static-website-generator)
* [***Games and Demos***](#games-and-demos)
- * [🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course*](#-orc-arena-of-time---top-down-innovative-obstacle-course)
- * [**Among Us Clicker** - *Web Clicker Game Made With Vue.js*](#among-us-clicker---web-clicker-game-made-with-vuejs)
- * [**Zig CHIP8** - *CHIP8 Emulator Implemented With Zig*](#zig-chip8---chip8-emulator-implemented-with-zig)
- * [**SteelWings** - *Free Roam Shoot-em-up*](#steelwings---free-roam-shoot-em-up)
- * [**Winter One** - *Scrolling Shoot-em-up*](#winter-one---scrolling-shoot-em-up)
- * [**Optimal Direction** - *Racing*](#optimal-direction---racing)
- * [**Card Slide Concept** - *Card Arena Concept*](#card-slide-concept---card-arena-concept)
- * [**Arbitrary Polygon Collision** - *Collision Detection Demo*](#arbitrary-polygon-collision---collision-detection-demo)
- * [**Almost Pong** - *A Twist On Pong*](#almost-pong---a-twist-on-pong)
+ * [🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course (Ruby)*](#-orc-arena-of-time---top-down-innovative-obstacle-course-ruby)
+ * [**Among Us Clicker** - *Web Clicker Game (JavaScript/Vue.js)*](#among-us-clicker---web-clicker-game-javascriptvuejs)
+ * [**Raylib DrawTexturePro() Demo** - *Program For Teaching Newcomers Raylib ( C )*](#raylib-drawtexturepro-demo---program-for-teaching-newcomers-raylib--c-)
+ * [**Zig CHIP8** - *CHIP8 Emulator (GLSL/Zig)*](#zig-chip8---chip8-emulator-glslzig)
+ * [**SteelWings** - *Free Roam Shoot-em-up (Ruby)*](#steelwings---free-roam-shoot-em-up-ruby)
+ * [**Winter One** - *Scrolling Shoot-em-up (Godot)*](#winter-one---scrolling-shoot-em-up-godot)
+ * [**Optimal Direction** - *Racing Demo (Godot)*](#optimal-direction---racing-demo-godot)
+ * [**Card Slide Concept** - *Card Arena Concept (Ruby)*](#card-slide-concept---card-arena-concept-ruby)
+ * [**Arbitrary Polygon Collision** - *Collision Detection Demo (Ruby)*](#arbitrary-polygon-collision---collision-detection-demo-ruby)
+ * [**Almost Pong** - *A Twist On Pong (Ruby)*](#almost-pong---a-twist-on-pong-ruby)
<!-- vim-markdown-toc -->
@@ -65,52 +66,57 @@ One can build websites using a regular file directory structure but also has a p
## ***Games and Demos***
-### 🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course*
+### 🏆 **Orc: Arena of Time** - *Top Down Innovative Obstacle Course (Ruby)*
[**Play Here**](https://tradam.itch.io/orc-arena-of-time) / [**Github**](https://github.com/realtradam/orc-arena-of-time)
Help Orc the orc maneuver through the Arena of Time and reach the end!
Won the [Raylib 5K Gamejam](https://itch.io/jam/raylib-5k-gamejam/results/enjoyment-is-the-game-enjoyable-to-play) in *First Place* against 40 other entrants! I'm really proud of this project, give it a shot :D
-### **Among Us Clicker** - *Web Clicker Game Made With Vue.js*
+### **Among Us Clicker** - *Web Clicker Game (JavaScript/Vue.js)*
[**Play Here**](https://imposter.exposed) / [**Github**](https://github.com/realtradam/Amongus-Clicker)
A clicker game made with Vue.js where I built a custom animation and particle system to give that really nice polished feel.
-### **Zig CHIP8** - *CHIP8 Emulator Implemented With Zig*
+### **Raylib DrawTexturePro() Demo** - *Program For Teaching Newcomers Raylib ( C )*
+[**Play Here**](https://tradam.itch.io/raylib-drawtexturepro-interactive-demo) / [**Github**](https://github.com/realtradam/raylib-DrawTexturePro-interactive-demo)
+
+An interactive demo designed specifically the help new programmers using Raylib to learn this fundamental function. Helps the community daily.
+
+### **Zig CHIP8** - *CHIP8 Emulator (GLSL/Zig)*
[**Github**](https://github.com/realtradam/zig-chip-8)
Using the Zig programming language, I implemented a working CHIP8 Emulator. I also added in a few custom self-made shaders in GLSL to give it that retro CRT vibe.
-### **SteelWings** - *Free Roam Shoot-em-up*
+### **SteelWings** - *Free Roam Shoot-em-up (Ruby)*
[**Play Here**](https://argo.itch.io/steelwings) / [**Github**](https://github.com/realtradam/SteelWings)
A small little shoot-em-up where you fly around and shoot enemies that have varying AI!
My first bigger project where I was able use and test FelECS, this project was done by me and a friend.
-### **Winter One** - *Scrolling Shoot-em-up*
+### **Winter One** - *Scrolling Shoot-em-up (Godot)*
[**Play Here**](https://tradam.itch.io/winter-one)
Simple scrolling shooter that was created using the Godot game engine.
The first project where I cooperated with a teammate.
-### **Optimal Direction** - *Racing*
+### **Optimal Direction** - *Racing Demo (Godot)*
[**Play Here**](https://tradam.itch.io/optimal-direction) / [**Github**](https://github.com/realtradam/optimal-direction)
An old abandoned prototype. I worked on this project on and off for more then a year before abandoning it because of a much too large scope at the time. I learned a lot about setting reasonable expectations for projects.
Regardless I have uploaded this game as it still has some fun driving mechanics for what it is.
-### **Card Slide Concept** - *Card Arena Concept*
+### **Card Slide Concept** - *Card Arena Concept (Ruby)*
[**Play Here**](https://tradam.itch.io/card-slide-prototype) / [**Github**](https://github.com/realtradam/card-slide-concept)
Inspired by the [card sliding effect](https://cdn.discordapp.com/attachments/611458387200180257/972393170564427786/2022-05-03_12-12-36.mp4) created by [Stacklands](https://store.steampowered.com/app/1948280/Stacklands/) I decided to recreate it myself from scratch to great effect!
-### **Arbitrary Polygon Collision** - *Collision Detection Demo*
+### **Arbitrary Polygon Collision** - *Collision Detection Demo (Ruby)*
[**Play Here**](https://tradam.itch.io/arbitrary-polygon-collision-demo) / [**Github**](https://github.com/realtradam/arbitrary-polygon-collision)
My implementation of the [Separating Axis Theorem](https://en.wikipedia.org/wiki/Hyperplane_separation_theorem#Use_in_collision_detection) to resolve collisions of arbitrary convex polygons. I made it in Ruby as I couldn't find an existing implementation of it in this language. Neat stuff!
-### **Almost Pong** - *A Twist On Pong*
+### **Almost Pong** - *A Twist On Pong (Ruby)*
[**Play Here**](https://tradam.itch.io/almost-pong) / [**Github**](https://github.com/realtradam/almost-pong)
A remake of [Almost Pong](https://www.lessmilk.com/almost-pong/). I wanted to see how fast I could remake a simple game using my custom workflow(the answer is pretty fast, only took not too much longer then one hour).