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#include "rodeo/collision.h"
void
init_wall(void);
void
deinit_wall(void);
#define wall_init_do() \
mrodeo_defer_do( \
init_wall(), \
deinit_wall() \
)
rodeo_collision_2d_collection_t
get_wall_world(void);
rodeo_collision_2d_item_t
new_wall(
float x,
float y,
float width,
float height
);
bool
coords_inside_wall(
float x,
float y
);
void
moving_wall_resolver(
rodeo_collision_2d_item_data_t *obj_collision,
rodeo_collision_2d_item_data_t *wall_collision
);
void
draw_level(void);
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