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authorrealtradam <[email protected]>2021-08-09 10:32:45 -0400
committerrealtradam <[email protected]>2021-08-09 10:32:45 -0400
commitc1eb3f4c18404d4921adc3d38dfa7438a47f4aa0 (patch)
treee0150085494d014dfbcdc1e6e2314fde62c9af1c /run.rb
parent501ec02e894865836f2960b0bbc16b3448e3707f (diff)
downloadruboids-c1eb3f4c18404d4921adc3d38dfa7438a47f4aa0.tar.gz
ruboids-c1eb3f4c18404d4921adc3d38dfa7438a47f4aa0.zip
initial piranha
Diffstat (limited to 'run.rb')
-rw-r--r--run.rb93
1 files changed, 48 insertions, 45 deletions
diff --git a/run.rb b/run.rb
index e21f723..4e3a080 100644
--- a/run.rb
+++ b/run.rb
@@ -1,40 +1,60 @@
require 'ruby2d'
require 'ruby2d/camera'
require 'felflame'
-# If Camera should follow center mass
-$follow = false
-# Values that can tune strength of certain rules
-# Lower is stronger
-$cohesion = 3000.0
-$seperation = 75.0
-$seperation_distance = 125.0
-$alignment = 1000.0
-$target_strength = 2500.0
+# configuration for the simulation
+# change values here to see a change in the simulation
+FF::Cmp.new('SingletonConfig',
+ # Show vectors
+ debug: true,
-# The velocity limit of a boid
-# Set to negative to remove limit
-$limit = 12.0
+ # If the camera should follow the "center mass"
+ follow: false,
-# These are changed later by mouse position
-$x_target = 0.0
-$y_target = 0.0
+ # The velocity limit of a boid
+ # Set to negative to disable
+ limit: 6.0,
-FF::Cmp.new('SingletonConfig',
- debug: false,
- bounds_strength: 2.0,
+ # How strong the bounds should be
+ # Higher is stronger
+ bounds_strength: 1.0,
+ # What the bounds are
xmax: 480.0, xmin: -580.0,
- ymax: 250.0, ymin: -340.0)
+ ymax: 250.0, ymin: -340.0,
+
+ # How much the boids try to pull together
+ # Smaller is stronger
+ cohesion: 6000.0,
+
+ # How much the boids push away from eachother
+ # Smaller is stronger
+ seperation: 375.0,
+ # What the range of seperating should be
+ seperation_distance: 150.0,
+
+ # How strong their vector alignment should be
+ # Smaller is stronger
+ alignment: 1000.0,
+
+ # How much they try to follow their target(your mouse cursor)
+ # Smaller is stronger
+ target_strength: 2500.0,
+
+ # These are later set by the mouse position
+ target_x: 0, target_y: 0)
$config = FF::Cmp::SingletonConfig.new
# Used by the Camera Library
set(title: "Ruboids", width: 1164, height: 764, resizable: true)
+
+
Dir[File.join(__dir__, 'lib/**', '*.rb')].sort.each { |file| require file }
+
# Comment out to remove a rule
FF::Scn::BoidCalculations.add FF::Sys::Cohesion
-FF::Scn::BoidCalculations.add FF::Sys::Alignment
+#FF::Scn::BoidCalculations.add FF::Sys::Alignment
FF::Scn::BoidCalculations.add FF::Sys::Seperation
-FF::Scn::BoidCalculations.add FF::Sys::Target
+#FF::Scn::BoidCalculations.add FF::Sys::Target
FF::Scn::BoidCalculations.add FF::Sys::Bounds
FF::Stg.add FF::Scn::BoidCalculations
@@ -44,25 +64,11 @@ class GameWindow < Ruby2D::Window
super
Camera::Image.new('assets/Background.png', x: -get(:width)+57, y: -get(:height)+97, z: -99)
randspot = ((-get(:height) / 2)..(get(:height)/2)).to_a
- 6.times do
- FF::Ent.new(
- FF::Cmp::Boids.new(x: randspot.sample.to_f, y: randspot.sample.to_f),
- FF::Cmp::BoidVisuals.new(
- obj: Camera::Image.new(
- 'assets/Guppy Large Normal.png',
- width: 45, height: 46
- #obj: Camera::Circle.new(
- # color: [0.86,0.57,0.96,1],
- # radius: 7,
- # sectors: 10
- ),
- vect: Camera::Line.new(
- width: 7,
- color: [1.0,0,0,0.5],
- z: -1
- )
- )
- )
+ 7.times do
+ Fish.create(randspot.sample.to_f, randspot.sample.to_f)
+ end
+ 2.times do
+ Piranha.create(randspot.sample.to_f, randspot.sample.to_f)
end
unless $config.debug
FF::Cmp::BoidVisuals.each do |boid|
@@ -72,8 +78,8 @@ class GameWindow < Ruby2D::Window
end
def update
- $x_target = Camera.coordinate_to_worldspace(get(:mouse_x), get(:mouse_y))[0]
- $y_target = Camera.coordinate_to_worldspace(get(:mouse_y), get(:mouse_y))[1]
+ $config.target_x = Camera.coordinate_to_worldspace(get(:mouse_x), get(:mouse_y))[0]
+ $config.target_y = Camera.coordinate_to_worldspace(get(:mouse_y), get(:mouse_y))[1]
FF::Stage.call
Camera.y += 1 if key_held('s')
Camera.y -= 1 if key_held('w')
@@ -81,9 +87,6 @@ class GameWindow < Ruby2D::Window
Camera.x -= 1 if key_held('a')
Camera.zoom *= 1.1 if key_held('z')
Camera.zoom /= 1.1 if key_held('x')
- if key_held('space')
- FF::Scn::BoidCalculations.call
- end
end
def render