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-rw-r--r--lib/rules/alignment.rb4
-rw-r--r--lib/rules/cohesion.rb12
-rw-r--r--lib/rules/limit.rb8
-rw-r--r--lib/rules/seperation.rb25
-rw-r--r--lib/rules/target.rb28
5 files changed, 60 insertions, 17 deletions
diff --git a/lib/rules/alignment.rb b/lib/rules/alignment.rb
index b30683c..4072227 100644
--- a/lib/rules/alignment.rb
+++ b/lib/rules/alignment.rb
@@ -14,7 +14,7 @@ FF::Sys.new('Alignment', priority: 50) do
move_boid[0] /= boids_count - 1.0
move_boid[1] /= boids_count - 1.0
- boid_update.cx += (move_boid[0] - boid_update.vx) / $alignment
- boid_update.cy += (move_boid[1] - boid_update.vy) / $alignment
+ boid_update.cx += (move_boid[0] - boid_update.vx) / $config.alignment
+ boid_update.cy += (move_boid[1] - boid_update.vy) / $config.alignment
end
end
diff --git a/lib/rules/cohesion.rb b/lib/rules/cohesion.rb
index efbd71d..5abefd7 100644
--- a/lib/rules/cohesion.rb
+++ b/lib/rules/cohesion.rb
@@ -1,21 +1,23 @@
FF::Sys.new('Cohesion', priority: 50) do
center_mass = [0.0,0.0]
- boids_count = FF::Cmp::Boids.each.to_a.count
+ boids_count = FF::Cmp::Fish[0].entities.count
- FF::Cmp::Boids.each do |boid|
+ FF::Cmp::Fish[0].entities.each do |ent|
+ boid = ent.components[FF::Cmp::Boids].first
center_mass[0] += boid.x
center_mass[1] += boid.y
end
- FF::Cmp::Boids.each do |boid_update|
+ FF::Cmp::Fish[0].entities.each do |ent|
+ boid_update = ent.components[FF::Cmp::Boids].first
move_boid = center_mass.dup
move_boid[0] -= boid_update.x
move_boid[1] -= boid_update.y
move_boid[0] /= boids_count - 1.0
move_boid[1] /= boids_count - 1.0
- boid_update.cx += (move_boid[0] - boid_update.x) / $cohesion
- boid_update.cy += (move_boid[1] - boid_update.y) / $cohesion
+ boid_update.cx += (move_boid[0] - boid_update.x) / $config.cohesion
+ boid_update.cy += (move_boid[1] - boid_update.y) / $config.cohesion
end
end
diff --git a/lib/rules/limit.rb b/lib/rules/limit.rb
index c454de4..dba9f96 100644
--- a/lib/rules/limit.rb
+++ b/lib/rules/limit.rb
@@ -1,12 +1,12 @@
# This special function is already called by apply_boid_calculations.rb
# do not add or call this function elsewhere
FF::Sys.new('Limit') do
- unless $limit < 0
+ unless $config.limit < 0
FF::Cmp::Boids.each do |boid|
absolute_velocity = Math.sqrt((boid.vx**2) + (boid.vy**2))
- if absolute_velocity > $limit
- boid.vx = (boid.vx / absolute_velocity) * $limit
- boid.vy = (boid.vy / absolute_velocity) * $limit
+ if absolute_velocity > $config.limit
+ boid.vx = (boid.vx / absolute_velocity) * $config.limit
+ boid.vy = (boid.vy / absolute_velocity) * $config.limit
end
end
end
diff --git a/lib/rules/seperation.rb b/lib/rules/seperation.rb
index 31039f3..20fd2e6 100644
--- a/lib/rules/seperation.rb
+++ b/lib/rules/seperation.rb
@@ -3,12 +3,31 @@ FF::Sys.new('Seperation', priority: 50) do
newvec = [0.0,0.0]
FF::Cmp::Boids.each do |boid_check|
next if boid_check == boid_update
- if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $seperation_distance
+ if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance
newvec[0] -= boid_check.x - boid_update.x
newvec[1] -= boid_check.y - boid_update.y
end
end
- boid_update.cx += newvec[0] / $seperation
- boid_update.cy += newvec[1] / $seperation
+ boid_update.cx += newvec[0] / $config.seperation
+ boid_update.cy += newvec[1] / $config.seperation
end
end
+
+=begin
+FF::Sys.new('Seperation', priority: 50) do
+ FF::Cmp::Fish[0].entities.each do |ent_update|
+ boid_update = ent_update.components[FF::Cmp::Boids].first
+ newvec = [0.0,0.0]
+ FF::Cmp::Fish[0].entities.each do |ent_check|
+ boid_check = ent_update.components[FF::Cmp::Boids].first
+ next if boid_check == boid_update
+ if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance
+ newvec[0] -= boid_check.x - boid_update.x
+ newvec[1] -= boid_check.y - boid_update.y
+ end
+ end
+ boid_update.cx += newvec[0] / $config.seperation
+ boid_update.cy += newvec[1] / $config.seperation
+ end
+end
+=end
diff --git a/lib/rules/target.rb b/lib/rules/target.rb
index ffee93a..f74bf7d 100644
--- a/lib/rules/target.rb
+++ b/lib/rules/target.rb
@@ -1,6 +1,28 @@
FF::Sys.new('Target', priority: 50) do
- FF::Cmp::Boids.each do |boid|
- boid.cx += ($x_target - boid.x) / $target_strength
- boid.cy += ($y_target - boid.y) / $target_strength
+
+ FF::Cmp::Fish[0].entities.each do |ent|
+ farthest = []
+ boid = ent.component[FF::Cmp::Boids].first
+ FF::Cmp::Piranha[0].entities.each do |_piranha|
+ piranha = _piranha.component[FF::Cmp::Boids].first
+ if farthest[0].nil? || Math.sqrt(((boid.x - piranha.x)**2) + ((boid.y + piranha.y)**2)).abs < farthest[0]
+ farthest[0] = Math.sqrt(((boid.x - piranha.x)**2) + ((boid.y + piranha.y)**2)).abs
+ farthest[1] = piranha
+ end
+ end
+ boid.cx -= (2 * (piranha.x - boid.x) / $config.target_strength)
+ boid.cy -= (2 * (piranha.y - boid.y) / $config.target_strength)
end
+
+ # FF::Cmp::Piranha[0].entities.each do |ent|
+ # boid = ent.components[FF::Cmp::Boids].first
+ # boid.cx += ($config.target_x - boid.x) / $config.target_strength
+ # boid.cy += ($config.target_y - boid.y) / $config.target_strength
+ # #find closest fish
+ # end
+
+ #FF::Cmp::Boids.each do |boid|
+ # boid.cx += ($config.target_x - boid.x) / $config.target_strength
+ # boid.cy += ($config.target_y - boid.y) / $config.target_strength
+ #end
end