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FF::Scn::Default.add(FelFlame::Systems.new('Render', priority: 99) do
FelFlame::Components::Boids.each do |boid|
renderable = boid.entities[0].components[FF::Cmp::BoidVisuals][0]
if boid.flipped
pad = -renderable.obj.width
else
pad = 0
end
renderable.vect.x1 = renderable.obj.x = boid.x + renderable.obj.width + (pad*3)
renderable.vect.y1 = renderable.obj.y = boid.y + renderable.obj.height
renderable.vect.x2 = renderable.vect.x1 += renderable.obj.width / 2.0
renderable.vect.y2 = renderable.vect.y1 += renderable.obj.height / 2.0
renderable.vect.x2 += (boid.vx * 10.0)
renderable.vect.y2 += (boid.vy * 10.0)
end
Camera._redraw
end)
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