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FF::Sys.new('Seperation', priority: 50) do
FF::Cmp::Fish[0].entities.each do |ent|
boid_update = ent.components[FF::Cmp::Boids].first
newvec = [0.0,0.0]
FF::Cmp::Boids.each do |boid_check|
next if boid_check == boid_update
if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance
newvec[0] -= boid_check.x - boid_update.x
newvec[1] -= boid_check.y - boid_update.y
end
end
boid_update.cx += newvec[0] / $config.seperation
boid_update.cy += newvec[1] / $config.seperation
end
FF::Cmp::Piranha[0].entities.each do |ent|
boid_update = ent.components[FF::Cmp::Boids].first
newvec = [0.0,0.0]
FF::Cmp::Piranha[0].entities.each do |ent2|
boid_check = ent2.components[FF::Cmp::Boids].first
next if boid_check == boid_update
if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance
newvec[0] -= boid_check.x - boid_update.x
newvec[1] -= boid_check.y - boid_update.y
end
end
boid_update.cx += newvec[0] / ($config.seperation / 10)
boid_update.cy += newvec[1] / ($config.seperation / 10)
end
end
=begin
FF::Sys.new('Seperation', priority: 50) do
FF::Cmp::Fish[0].entities.each do |ent_update|
boid_update = ent_update.components[FF::Cmp::Boids].first
newvec = [0.0,0.0]
FF::Cmp::Fish[0].entities.each do |ent_check|
boid_check = ent_update.components[FF::Cmp::Boids].first
next if boid_check == boid_update
if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance
newvec[0] -= boid_check.x - boid_update.x
newvec[1] -= boid_check.y - boid_update.y
end
end
boid_update.cx += newvec[0] / $config.seperation
boid_update.cy += newvec[1] / $config.seperation
end
end
=end
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