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| author | realtradam <[email protected]> | 2021-04-25 04:25:57 -0400 |
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| committer | realtradam <[email protected]> | 2021-04-25 04:25:57 -0400 |
| commit | 505a4735d519253c5f173f47fbe9691bc5d9ce93 (patch) | |
| tree | a3b2600a87a4285e60165728f48a346a7b05dec3 /run.rb | |
| parent | 93290fb327f4dac63ac201c4c21e13c60cae0eff (diff) | |
| download | ruby2d-camera-old-505a4735d519253c5f173f47fbe9691bc5d9ce93.tar.gz ruby2d-camera-old-505a4735d519253c5f173f47fbe9691bc5d9ce93.zip | |
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Diffstat (limited to 'run.rb')
| -rw-r--r-- | run.rb | 294 |
1 files changed, 152 insertions, 142 deletions
@@ -2,223 +2,233 @@ require 'ruby2d' require_relative 'lib/camera/camera' - -#set width: 700, height: 300 +require_relative 'house' +require_relative 'room' Window.set(icon: './assets/blobcoolthink.png', width: 1280, - height: 720) + height: 720, + background: 'blue') -@background = Image.new( - 'assets/background.png', - x: 0, y: 0, - width: (1920 * 0.25), height: (1080 * 0.25), - z: -1 -) -Camera << @background -@line = Line.new(x1: -40, - y1: -50, - x2: 60, - y2: 70, - width: 35, - color: 'random') -Camera << @line -=begin -@player = Quad.new(x1: 0, - y1: 0, - x2: 0, - y2: 0 + 25, - x3: 0 + 25, - y3: 0 + 25, - x4: 0 + 25, - y4: 0, - size: (10..50).to_a.sample, - color: 'blue') -@player = Square.new(x: 0, - y: 0, - size: 100, - color: 'random') -=end -@player = Sprite.new('./assets/sprites/blobdance.png', - x: 0, - y: 0, + +@player = Sprite.new('./assets/sprites/mainblob-128.png', + x: 1920 / 1.1, + y: 1080 / 1.1, width: 50, height: 50, clip_width: 128, loop: true, - time: 17) -@sprite = Sprite.new('./assets/sprites/blobdance.png', - x: 300, - y: 300, - width: 100, - height: 100, - clip_width: 128, - loop: true, - time: 17) -Camera << @sprite -@text = Text.new('Hello', - x: 150, y: 150, - size: 20) -Camera << @text -Camera << @player + time: 1, + z: 99, + animations: { + walk: 0...60, + stand: 60...61 + }) +@shadow = Image.new( + 'assets/blobshadow.png', + width: 52, + height: 10, + z: 1 +) +Camera << @shadow [email protected] animation: :walk, loop: true Camera << @player Rectangle.new( width: 350, height: 135, - color: 'navy' + color: 'navy', + z: 100 ) @ui_pos_cam = Text.new( 'pos: 0,0', x: 10, y: 10, - color: 'teal' + color: 'teal', + z: 101 ) @ui_pos_ply = Text.new( 'pos: 0,0', x: 10, y: 40, - color: 'teal' + color: 'teal', + z: 101 ) @ui_zoom = Text.new( 'zoom: 0', x: 10, y: 70, - color: 'lime' + color: 'lime', + z: 101 ) @ui_rotation = Text.new( 'rotation: 0', x: 10, y: 100, - color: 'lime' + color: 'lime', + z: 101 ) Rectangle.new( x: (Window.width - 120), width: 120, height: 45, - color: 'navy' + color: 'navy', + z: 100 ) @ui_fps = Text.new( 'fps: 60.00', x: (Window.width - 110), y: 10, - color: 'teal' + color: 'teal', + z: 101 ) # How fast the player can move -@speed = 10 +@speed = 5 # Initializing -@x_move = 0 -@y_move = 0 -@cam_x_move = 0 -@cam_y_move = 0 -@is_follow = true -@zoom_by = 1 -@debug1 = 0 -@debug2 = 0 -@debug4 = 0 -@debug3 = 0 +player_movement_x = 0 +player_movement_y = 0 +@pressed_space = false +@scene_transition_into = false +@scene_transition_out = false +@indoors = false +@house = nil +@room = nil on :key do |event| - if event.key == 'a' - @y_move += 0 - @x_move += -@speed - end - if event.key == 'd' - @y_move += 0 - @x_move += @speed - end if event.key == 'w' - @y_move += -@speed - @x_move += 0 + player_movement_y -= @speed unless @scene_transition_into || @scene_transition_out end if event.key == 's' - @y_move += @speed - @x_move += 0 - end - if event.key == 'j' - @cam_x_move -= @speed - @is_follow = false - end - if event.key == 'l' - @cam_x_move += @speed - @is_follow = false + player_movement_y += @speed unless @scene_transition_into || @scene_transition_out end - if event.key == 'i' - @cam_y_move -= @speed - @is_follow = false - end - if event.key == 'k' - @cam_y_move += @speed - @is_follow = false + if event.key == 'd' + player_movement_x += @speed unless @scene_transition_into || @scene_transition_out end -end -on :key_down do |event| - if event.key == 'f' - @player.flip_sprite(:vertical) + if event.key == 'a' + player_movement_x -= @speed unless @scene_transition_into || @scene_transition_out end - if event.key == 'h' - @player.flip_sprite(:none) + if event.key == 'space' + @pressed_space = true unless @scene_transition_into || @scene_transition_out end - if event.key == 't' - Camera.debug_y += 2 + if event.key == 'q' + Camera.angle += 1 end - if event.key == 'g' + if event.key == 'e' + Camera.angle -= 1 end -end - -on :key do |event| if event.key == 'z' - @zoom_by = 1.015 + Camera.zoom *= 1.015 end if event.key == 'x' - @zoom_by = 0.985 + Camera.zoom *= 0.985 end - if event.key == 'c' - #Camera.zoom_to 1 - end - if event.key == 'm' - #Camera.move_to(-10,-10) +end +=begin +Camera << Text.new('rotate me to see how if it works', + x: 500, + y: 500, + z: 99) +=end +update do + if (@player.x > 2371 && player_movement_x.positive?) || (@player.x.negative? && player_movement_x.negative?) + player_movement_x = 0 + end + if (@player.y > 1608 && player_movement_y.positive?) || (@player.y.negative? && player_movement_y.negative?) + player_movement_y = 0 + end + if !player_movement_y.zero? == !player_movement_x.zero? + player_movement_x /= 1.4141 + player_movement_y /= 1.4141 + end + @player.x += player_movement_x + @player.y += player_movement_y + if player_movement_x.negative? + @player.play animation: :walk, loop: true + elsif player_movement_x.positive? || !player_movement_y.zero? + @player.play animation: :walk, loop: true, flip: :vertical + else + @player.play animation: :stand end - if event.key == 'q' - Camera.angle -= 2 - end - if event.key == 'e' - Camera.angle += 2 - end - if event.key == 'r' - Camera.angle = 0.0 - Camera.zoom = 1.0 + if !@scene_transition_into && !@scene_transition_out + Camera.zoom = (-[Math.sqrt(((@player.x + (@player.width / 2) - Camera.x)**2) + ((@player.y + (@player.width / 2) - Camera.y)**2)), 350].min * 0.004) + 2 + Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.025 + Camera.y += (@player.y + (@player.height / 2)- Camera.y) * 0.025 + elsif @scene_transition_into + if Camera.zoom < 250 + Camera.zoom *= 1.05 + Camera.angle += 5 + else + @scene_transition_into = false + @scene_transition_out = true + if @room.nil? + @house.remove + @house = nil + @indoors = true + else + @room.remove + @room = nil + @indoors = false + end + Camera.remove @background + @background.remove + @background = nil + end + Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.25 + Camera.y += (@player.y + (@player.height / 2) - Camera.y) * 0.25 + elsif @scene_transition_out + if !(Camera.zoom <= 2.1 && Camera.angle.zero?) + Camera.zoom /= 1.05 + Camera.angle -= 5 + else + @scene_transition_out = false + end end -end -update do - @player.x += @x_move - @player.y += @y_move - @x_move = 0 - @y_move = 0 - Camera.zoom *= @zoom_by - if @is_follow - Camera.x = @player.x - Camera.y = @player.y + if @house.nil? && !@indoors + @house = House.new(750, 300) + @background = Image.new( + 'assets/background.png', + x: 100, y: 100, + z: -1 + ) + Camera << @background + elsif @room.nil? && @indoors + @room = Room.new(750,300) + @background = Rectangle.new( + color: 'black', + x: 0, + y: 0, + width: 1920, + height: 1080, + z: -1 + ) + end + @shadow.x = @player.x - 2 + @shadow.y = @player.y + 42 + + Camera.remove @house_text + @house_text&.remove + if @indoors + @house_text = @room.visted_by?(@player) else - angle = Camera.angle * (Math::PI / 180) - Camera.x += (@cam_x_move * Math.cos(-angle)) - (@cam_y_move * Math.sin(-angle)) - Camera.y += (@cam_x_move * Math.sin(-angle)) + (@cam_y_move * Math.cos(-angle)) + @house_text = @house.visted_by?(@player) + end + Camera << @house_text unless @house_text.nil? + if !@house_text.nil? && @pressed_space + @scene_transition_into = true end - @cam_x_move = 0 - @cam_y_move = 0 - @zoom_by = 1 @ui_pos_cam.text = "Camera Position: #{Camera.x.round(1)}, #{Camera.y.round(1)}" @ui_pos_ply.text = "Player Position: #{@player.x.round(1)}, #{@player.y.round(1)}" @ui_zoom.text = "Zoom: #{Camera.zoom.round(3)}" @ui_fps.text = "FPS: #{Window.fps.round(2)}" @ui_rotation.text = "Angle: #{Camera.angle}" + player_movement_x = 0 + player_movement_y = 0 + @pressed_space = false Camera.redraw end |
