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authorrealtradam <[email protected]>2021-01-19 19:33:31 -0500
committerrealtradam <[email protected]>2021-01-19 19:33:31 -0500
commit5f9ad4e95625e1152bd0ad8bda1a460b696a7d13 (patch)
tree77347054fc0bb51649a9d1c49720f8f55e87cffa /run.rb
parent344daa131d2343283e9e33e454b328f3e233f6b4 (diff)
downloadruby2d-camera-old-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.tar.gz
ruby2d-camera-old-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.zip
cleanup
Diffstat (limited to 'run.rb')
-rw-r--r--run.rb4
1 files changed, 2 insertions, 2 deletions
diff --git a/run.rb b/run.rb
index 66827ee..7ebb914 100644
--- a/run.rb
+++ b/run.rb
@@ -2,8 +2,8 @@ require 'ruby2d'
require_relative 'camera'
require_relative 'animator'
-@background = Image.new('background.png')
-@player = Image.new('player.png')
+@background = Image.new('assets/background.png')
+@player = Image.new('assets/player.png')
@squares = []
# There is 2 ways you can add objects to be known and controlled by the camera, both do the same thing